Jump to content

Spock_Kerbin

Members
  • Posts

    22
  • Joined

  • Last visited

Everything posted by Spock_Kerbin

  1. regardless of looks .. the function WORKS ! .. now to make them pretty oh and Sirkut, message for your gran ! :
  2. He Shoots .! .. He Scores ! I have utterly zero input from a testing perspective as I just slap parts on a ship and hope it flies for the most part so just on here to add my support to you Sirkut, only a few mods that keep me coming back to KSP, the joint rigidity one, Kethane and INFERNAL ROBOTICS .. /clap whenever it's ready,. I'll re-install the game and continue sending mad robots to the mun.. in the meantime .. there's always other games. peace out and thanks
  3. that'll never reach a stable LKO !
  4. I finally finished my monster truck Kethane excavator and landed it on the Mun ! well, actually this is the second time, the other time I figured out that the Kethane drilling rigs were too high off the ground so had to abort that rover so thanks to some Infernal Robotics and the sliding rail, we now have a fully adjustable deck of four drills ready to roll Jeb is happy in his green gas cloud !
  5. Try building the symetrical part first, then. Put it to one side while you build the rest then attach it.
  6. this was the previous design, as mentioned, to heavy to get to orbit AND it falls apart in various stages as they are not connected
  7. the following ship is made of multiple docks in multiple configurations, it was built in VAB and has ahd most of the parts successfully delivered to orbit and then docked (4 XL docks hitting simultaneously) the prob I had that this ship overcomes is that the MULTIPOINT blocks are TOO DAMN HEAVY ! and also, they do no accept Symmetry placed dock ports around an axis, so you can't use it asa core and add four objects around it
  8. as title, I have a fuel station orbiting Kerbin, I dock a large container to top up the tanks so that the station is FULL, but filling the last tank begins sympathetic vibrations and wobble until the whole structure explodes it doesn't matter which one I fill last .. it ALWAYS explodes filling it up what am I doin wrong ?
  9. okay, so my request for future development is : SPOT WELDER ! for fixing objects with space glue rather than using struts that add extra unnecessary part counts
  10. You could put them in exact same orbits but use mechjeb to change the inclination a degree, then as long as both are circularised correctly and are at the same speed they shouldn't crash and should be minimal distance away
  11. is there a way to get things to line up perfectly or only by eye ? specifically Modular Girder Segment XL end on end and also : can you get these: M-2x2 Structural Panel to attach on all sides in a "tiled floor" as currently mine attach at one end and they fall apart at the other end, waving all over the place I suppose I'd like a lot of things that "Clip" other items to somehow attach without struts i.e plane wing segments built into a wall thx in advance
  12. The lower section is just engines Top half is the station, i didn't see that the multipoints were so heavy, which is a shame as i think it looks cool, Despite making my pc go at 3 fps and lag like crazy lol
  13. Ive not done the asparagus very well, and theres decouplers between two layers of fuel tanks. My question would be, do you think, looking at it, if its worth trying to keep getting it up, lol. Or if it just won't lift
  14. your wish 25 Mainsails, 50 Orange cans and 25 smaller I think theres about 40 Solid boosts too
  15. Hmmm I think I melted my PC trying to launch this it's mostly stable (physically) but I begin having trouble staging at 12,000 in that engines begin to fade and I lose too much power to ascend much higher Advice & critique ?
×
×
  • Create New...