Spock_Kerbin
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Everything posted by Spock_Kerbin
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Banned for Invoking the Kraken
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Spock_Kerbin replied to sirkut's topic in KSP1 Mod Releases
regardless of looks .. the function WORKS ! .. now to make them pretty oh and Sirkut, message for your gran ! : -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Spock_Kerbin replied to sirkut's topic in KSP1 Mod Releases
He Shoots .! .. He Scores ! I have utterly zero input from a testing perspective as I just slap parts on a ship and hope it flies for the most part so just on here to add my support to you Sirkut, only a few mods that keep me coming back to KSP, the joint rigidity one, Kethane and INFERNAL ROBOTICS .. /clap whenever it's ready,. I'll re-install the game and continue sending mad robots to the mun.. in the meantime .. there's always other games. peace out and thanks -
only 117 hours here ... noob pilot
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that'll never reach a stable LKO !
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I finally finished my monster truck Kethane excavator and landed it on the Mun ! well, actually this is the second time, the other time I figured out that the Kethane drilling rigs were too high off the ground so had to abort that rover so thanks to some Infernal Robotics and the sliding rail, we now have a fully adjustable deck of four drills ready to roll Jeb is happy in his green gas cloud !
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Multi-point Docking
Spock_Kerbin replied to PTNLemay's topic in KSP1 Gameplay Questions and Tutorials
this was the previous design, as mentioned, to heavy to get to orbit AND it falls apart in various stages as they are not connected -
Multi-point Docking
Spock_Kerbin replied to PTNLemay's topic in KSP1 Gameplay Questions and Tutorials
the following ship is made of multiple docks in multiple configurations, it was built in VAB and has ahd most of the parts successfully delivered to orbit and then docked (4 XL docks hitting simultaneously) the prob I had that this ship overcomes is that the MULTIPOINT blocks are TOO DAMN HEAVY ! and also, they do no accept Symmetry placed dock ports around an axis, so you can't use it asa core and add four objects around it -
as title, I have a fuel station orbiting Kerbin, I dock a large container to top up the tanks so that the station is FULL, but filling the last tank begins sympathetic vibrations and wobble until the whole structure explodes it doesn't matter which one I fill last .. it ALWAYS explodes filling it up what am I doin wrong ?
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Snap-to .. aligning parts
Spock_Kerbin replied to Spock_Kerbin's topic in KSP1 Gameplay Questions and Tutorials
okay, so my request for future development is : SPOT WELDER ! for fixing objects with space glue rather than using struts that add extra unnecessary part counts -
is there a way to get things to line up perfectly or only by eye ? specifically Modular Girder Segment XL end on end and also : can you get these: M-2x2 Structural Panel to attach on all sides in a "tiled floor" as currently mine attach at one end and they fall apart at the other end, waving all over the place I suppose I'd like a lot of things that "Clip" other items to somehow attach without struts i.e plane wing segments built into a wall thx in advance
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The lower section is just engines Top half is the station, i didn't see that the multipoints were so heavy, which is a shame as i think it looks cool, Despite making my pc go at 3 fps and lag like crazy lol
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Ive not done the asparagus very well, and theres decouplers between two layers of fuel tanks. My question would be, do you think, looking at it, if its worth trying to keep getting it up, lol. Or if it just won't lift
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it flies... I'm not lying
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your wish 25 Mainsails, 50 Orange cans and 25 smaller I think theres about 40 Solid boosts too
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Hmmm I think I melted my PC trying to launch this it's mostly stable (physically) but I begin having trouble staging at 12,000 in that engines begin to fade and I lose too much power to ascend much higher Advice & critique ?