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cooptimo

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Everything posted by cooptimo

  1. This is going to be completely up to the tastes of the end user of course. Flamewars have gone on for some time over various mods as well. But since you asked.... 1) MechJeb: Yep I know... leave it be, I like it and make no claim to have the skills others have so please just let it be. 2) Kerbal Attachment System + Kethane: The two of these in unison are way fun. Multiple launches to get refineries and storage tanks in place. EVAs that are all about getting stuff together.. Just a great deal of fun for me.
  2. The Mun and it's many biomes also makes for a *GREAT* way to enjoy some of the mods like KAS. My new project with a new game is to build a Munar base in a central location, then keep enough fuel, Kerbalnauts, and gear on hand to do suborbital hops that allow for a different way to explore the biomes. One could do the same thing on Duna and when there are enough biomes, Jool. This could be awesome.
  3. To go a bit meta here, I think we are talking about what direction the game's career mode is going to go in and what that means for people. I like lists so here are some possibilities. * The 'Buzz Aldrin's Race into Space'/Liftoff Model. Liftoff was a 1989 board game and BARIS was the PC version. It was a competitive game that took place using turns where players competed to land on the moon first. The economic model involved was part of the competitive nature of the game. *IF* KSP wanted to implement a competitive model, that would be interesting and fun for a lot of people, but would need to stand apart from the solo game. I have no desire to play a KSP/BARIS/Liftoff game against a computer opponent though. Not my idea of fun. * The 'mission campaign' model were a specific missions are generated randomly or given in a set order or some mix where a player is given a specific goal and some kind of reward for achieving it. Mission 1: Suborbital Flight: reward $1000. Something like that. Honestly, not that interesting to me, but I guess adding something like this as a more structured tutorial level for the early game might work well. * The Unlimited Cash, but we think you are cooler if you do it cheaper model. This could be some kind of achievement unlock model, where players can unlock (gods of Kerbin forgive me) badges for say landing on the moon with a craft under a certain weight or cost or both. This would require some er.... significant anti-cheating checking and would probably ignite the MechJeb flamewars to biblical proportions. But it might actually be fun if it's set up right.
  4. Congratulations, you have just won the internet.
  5. I think you just might have won the internet.
  6. YES! I got the tapes on VHS back in 2000, about the same time I discovered an old copy of Buzz Aldrin's Race into space and Liftoff! Great stuff and well made. Lots of interesting details, something pretty much everyone should watch.
  7. So just discovered and bought the game on steam a week ago. Wow. First played Fritz Bronner's liftoff in 1990, Discovered BARIS and Orbiter in 2001, and I've been flying around those games on and off ever since. It feels like I've discovered a new happy Nerdhome as all those concepts and ideas combined with an amusing theme and easier to navigate solar system = KSP. So again, glad to be here and Pure Awesome.
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