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Kessel_Run

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  1. Kessel_Run

    Beta

    The new Beta - lots more to do but no focus..... Most people don't have experience in astrogation and have enough problems controlling their rockets when doing simple manoeuvres. Many people resort to using 3rd party programs like Mechjeb to facilitate things and you want to make it harder by removing the Naviball tool and making players earn it piece by piece. Do you really expect new player to be able to rendavou with an astronaut stranded in orbit or plot a transfer orbit to the Mun all in their heads without instruments or conic projections. Are you trying to drive people away from the game? Rather than a game or a story you give random nonsensical missions, testing random pieces of equipment at random altitudes and speeds. Hundreds of hours of pointless cr*p before one gets a chance to do anything interesting. Also enough of the sarcastic humour, an actual explanation of what various bits of equipment do would be awesome How about a STORY or some TUTORIAL Missions to explain how things work. Start with explaining the benefits of launching rockets from the equator in an eastwards direction in order to gain maximum benefits from MUNs rotation. Have players launch their first sputnik style satellite and place a few low orbit communication satellites. Introduce other Kerbal factions, cities, shipyards etc. Give a reason for launching spy satellites. Explain the intricacies of low altitude inclined and polar orbits. Mission: launch a satellite to map Kerbin and have it return the exposed film to the surface. New equipment – high resolution cameras Later on you can radio data back images to ground stations which would necessitate building additional ground stations to enable continuous communication. Later you could have real time observation or introduce new technologies such as Synthetic aperture radar for your spy satellites. This could help the player find anomalies such as crashed flying saucers, pyramids, temples, faces etc It would be nice if you could add something to show your orbital footprint with relation to the ground. That way you can examine the relationship between altitude and orbit period. With this you could then introduce a few missions to place satellites into Molniya, tundra and geosynchronous orbits and the practicalities of each and why different orbit profiles are used for different applications. Introduce players to the naviball and how to change inclination, Apogee and Perigee using Prograde, Retrograde, Normal and anti-normal markers. Missions placing communication satellites, navigation satellites and weather satellites. Examining the effects of space travel on Kerbles or Kogs (Kogs are 4 legged pets similar to Terran Dogs) Science missions to test the effect of prolonged exposure to space. Perhaps a mission to launch a skylab style vessel. Further tutorials on how to match orbits, and use the Target prograde, target retrograde markers to close range with the target and how to dock in space. Introduce some missions to explain orbital mechanics, Hohmann transfers or Bi-elliptical transfers. With this we are ready to begin a space race to the moon. We can start with simple missions sending one way probes to orbit and land on the Mun and lead up to sending a Kerbal to the moon and returning them to Kerbin safely. Tutorials on landing on airless worlds, how to nullify your lateral velocity and land safely. For interplanetary missions we will have to introduce the concept of gravitational spheres of influence and segmented conics and how hyperbolic transfers are required are required to escape the sphere of influence and transition to solar based hohmann transfer orbit between different orbital bodies. Eg Kerbin to Dunas Tutorials on how to set up escape trajectories and velocities and why it’s most efficient to leave on a vector along a planets prograde or retrograde. Many people have knowledge of hohmann transfer mechanics but many tutorials fail to take into account deceleration as an object leaves a gravitational body and tend to over simplify things by ignoring this. At this point the sky is the limit, players can now send probes, flybys, orbiters, landers and rovers to other bodies in the solar system. Some of these bodies have atmospheres so you may want to introduce concepts such as aerobraking to make landings more efficient. Frankly the hardest thing I have encountered in Kerbal in trying to land at a given location on a body with an atmosphere as drag, angle of attack, velocity are so interrelated. Other missions Gravitational slingshot. Intercept a comet Explore the ort cloud Intercept and destroy/divert a dino killer asteroid heading towards Kerbin. Build a giant interstellar antenna. Solve the mystery of the monoliths. In earlier versions of the game you had hidden monoliths, some very hidden underground or floating in the air. Hopefully you have resolved that problem and there is a means in game of finding them say via a neutrino gravimeter etc, rather than just looking up their coordinates on youtube. And as a final climax to the game assembling in orbit an giant interstellar vessel to go to the star system which the flying sausers are thought to have originated from. A slow multigenerational ship without warp travel.
  2. Awesome rover boojabanana, I wish mine had such traction KSP V0.21.276 Kerbin Island landing strip just east of launch facility_____ 1 31' 00"S, 71 54' 47"W Second launch facility & monolith______________ 20 40' 09"N, 146 29' 46"W Burried Monolith____________________________ 35 34' 24"N 74 58' 32"W Mountaintop Monolith, floating in the sky________ 28 51' 15"S, 12 59' 57"W shadow passes over you as sun sets Crashed UFO______________________________ 81 57' 11N, 128 30' 46"W only visible from about 10km up Desert Temple is gone MUN Neil Armstrong memorial_____ 0 42' 49"N, 22 44' 20"E Monolith (Buried) ____________ 9 49' 47"S, 25 55' 04"E this is the one sount of the Armstrong memorial Big Arch___________________ 2 25' 41"N, 278 29'03"W Duna Discovery Rover mast (buried)___ 30 20' 28"S, 28 48' 35"W Pyramid (covered in snow) _____ 66 03’ 04â€ÂS, 160 51’ 57â€ÂW, (flat landing area 66 01’ 25"S, 161 01’55"W) Face________________________ 17 03’ 01â€ÂN, 85 27’29â€ÂW, (flat landing area 17 09’ 26"N, 85 25’ 00"W) if peple want pic then recomend a place for me to post them
  3. Now could anyone actually post the location of the anomalies please. PLEASE pictures would also help because even when your at the location there is a lot of ground to cover. I wish they would just put the locations on the KSP wiki, it's not like were going to find them by accident. Ones I have visited in V0.21.276 Kerbin Island landing strip just east of launch facility_____ 1 31' 00"S, 71 54' 47"W Second launch facility & monolith______________ 20 40' 09"N, 146 29' 46"W Burried Monolith____________________________ 35 34' 24"N 74 58' 32"W Mountaintop Monolith, floating in the sky________ 28 51' 15"S, 12 59' 57"W shadow passes over you as sun sets Crashed UFO______________________________ 81 57' 11N, 128 30' 46"W only visible from about 10km up Desert Temple is gone MUN Neil Armstrong memorial_____ 0 42' 49"N, 22 44' 20"E Burried Monolith____________ 9 49' 47"S, 25 55' 04"E Big Arch___________________ 2 25' 41"N, 278 29'03"W now if anyone can explain how to calculate ejection angle......
  4. I wish the KSP wiki could tell you such things, its not like its a spoiler because you arnt just going to stumble across them. I do hope they add something officially in game to detect monoliths, say a neutreno detector or some such thing. But my number 1 wish is a high resolution camera/optical telescope. cheers Kessel_Run
  5. Found it! Yes it's below the ground on the west side of the vally on a 45 degree slope of rock. Need to be very precise and almost ontop of it when looking underground. 35 34' 16"N 74 58' 48"W What a pain
  6. It is in the nice flat valley south of the big snow covered peak. I drove there after landing south of it. Launch facility is a dot from 20km up. The actual monolith is right near the radio telescope west of the main complex. It is only visible when your 200m from it. 20.676N 146.528W I made you a movie
  7. How does one calculate Ejection angle? Preferably looking for an answer based on mass and velocity and not geometry as eccentricity or formula is not something KSP deals in. Thanks Kessel_Run
  8. Was looking at Interactive illustrated interplanetary guide and calculator for KSP by olex, based on Kosmo-not's interplanetary how-to guide http://ksp.olex.biz/ http://forum.kerbalspaceprogram.com/showthread.php/16511-Interplanetary-How-To-Guide How does one calculate ones ejection angle for a hyperbolic transition? Ideally I am looking for an answer based on mass and velocity, not geometry as KSP does not provide me with eccentricity or formulas. eg eccentricity = sqrt(a*a +b*b)/a Thanks Kessel_Run PS very good guide can be found at http://www.braeunig.us/space/interpl.htm#transfer
  9. After a detach my satellite from the last thrust stage the last thrust stage becomes space junk. Is it possible to somehow transfer control back to the last thrust stage so that I can de-orbit it and have it burn up? thanks
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