Jump to content

Aradia

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Aradia

  1. I did the drag and drop thing, and it shows my texture name, and displays it in that little square... still doesn't show up in game. However now there's a fun new issue. For some reason, any new part I put into the game keeps being replaced by a model from an existing one (romfarer's subeam laser), wiping it out in the process. So the model for that keeps showing up, even though I haven't referenced it at all in the cfg, and the model in the new part folder has not changed in any way. It's almost like I'm overwriting the cfg file for the laser (which I'm not, totally different directories). Logically, the only reasons I can think of for pulling up another model, are an incorrect ref in the cfg, or using the incorrect 3d model file. Neither of those are the case, so I have no idea what's happening. Think I'll take a break, perhaps reinstall ksp and then come back to it when I've learned more about blender. Hopefully whatever issues are messing this up can be avoided next time. Thanks for the advice and suggestions everyone.
  2. I'm afraid I'll have to carry on trying tomorrow, just realised it's 3:52am... O.o I should get some sleep and continue tomorrow!
  3. I don't know why not... the texture is in the materials folder, I dragged it onto the model itself and it changed colour... and it the texture shows up in the little material section in that little box... not sure what else I need to do :/
  4. Firstly, thanks for the replies, appreciate it!!! Screen shot I'm still learning how attach nodes etc work, so I wouldn't be surprised if they're wrong. For textures, I tried both the png from sketchup and in unity I dragged it onto the model too, in case it wasn't showing up properly or something... don't know, seemed like a good idea at the time! I've tried both png and mbm. I'm using sketchup because I suck at blender... that's the main reason. I find sketchup easier to use, even though I know blender is more powerful. ^^; The unity file is here: http://www.4shared.com/file/s6rkHAhW/test01.html sorry not sure if there's a way to attach to this message directly, so I stuck it up there..! It might be something with the collider/render mesh thing... I didn't fully understand the tutorials on it tbh... ^^:
  5. Um, sorry... what do you mean by the unity file? A screen shot of what I had up? Or the code from the cfg? Or something else? ^^; Oooor the .mu?
  6. Hmm... looking at what's come before, this feels a bit weak... however, here's my first attempt at something military-related. A basic laser defence satellite, using the sunbeam laser by Romfarer. It was kinda fun to use the target laser to criss-cross the target and then watch on the docking cam as it blew up... ^^
  7. Hi all! I'm hoping that someone may be able to clear up my confusion... I decided to try and create a simple part for ksp... first I made it in sketchup, exported as .dae into the game directly with a cfg file and texture etc. This turned up in game, visible, yet when I attached it to something, I couldn't remove it or click on it afterwards... ctrl z didn't work either. So I dug through the forums a bit... attempt 2... I imported the .dae into unity, installed part tools and tried to follow various tutorials. I added a physics collision mesh thing, clicked convex etc. I added textures as before. I wrote the file, got the .mu, and the texture exported out. Popped them into my folder aaaaaaaaaaaand fail. Now in the game it is invisible, implying no texture, and there is still no collision mesh, I still can't remove/undo/click on it once it's attached to something. Can someone please explain to me what it is I've missed? I've scanned posts and can't seem to figure it out (or else have missed something!) Thanks in advance to whoever saves my sanity...
  8. Thanks for the welcomes, and the rover advice! The main problem I was having is that I think it was too heavy / I ran out of fuel when heading to the Mun, I kept crashing into it instead although one of them was definitely a little top heavy... oops. Glad you both like the station I wanna make something bigger... like capable of holding at least 4 planes! However I also want to make a Mun base. And explore the solar system, and make huge spacecraft in orbit... and maybe try the kethane mod... so much to do, so little time available each evening . I also want to continue living/breathing and experiencing normal bodily operations... must occasionally remember the real world exists outside of Kerbal Space
  9. Hi everyone! I'm pretty new to KSP (and totally new to the forums!) , so thought I'd just say hi, mention a little about where I'm up to (not far lol), and ships I've been using. I've been playing for about 3 weeks or so. I've managed to get into orbit, start a space station, and get to the Mun... albeit once. My second, third...... and many more attempts failed for some reason. Still getting my head around that. I tried for eve twice just for the heck of it, got into the same orbit path around Kerbol but then ran out of fuel.... *sigh* Also really struggling to build and land rovers... (-.-; ) Anyhow, here's some pics of my launchers, station modules and space plane. All fairly basic. Was surprised that the plane can reach Mun Anyway, I look forward to reading the forums and chatting to you in future (*^w^*)
×
×
  • Create New...