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KSP2 Release Notes
Everything posted by Killerdude8
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Heavy, Weak and incredibly buggy. Standard docking port is significantly better.
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I think the RAPIERs are a bit overpowered now...
Killerdude8 replied to SkyRender's topic in KSP1 Discussion
Overpowered? Nope. They're actually USEFUL now, Before I NEVER used RAPIERS because they were too heavy, had ....ty isp and ....ty thrust. -
0.24 Some feedback about contracts and funds
Killerdude8 replied to Azunai's topic in KSP1 Discussion
The test while landed at Kerbin missions are realistic, It's the fire a rocket motor at the space center to test it's ISP and thrust numbers(and what have you). Does it make much sense to send a completely untested part to a far off world? No, Not at all. So test fire it at home and make sure it'll work. -
Why is KSP So bad when it comes to cars?
Killerdude8 replied to Qwerty1999's topic in KSP1 Discussion
Would you say... It's Carmageddon? -
Can't harvester just remove the kraken?
Killerdude8 replied to Clockwork13's topic in KSP1 Discussion
The kraken is not a bug anymore. It's simply part of KSP, The same way the parts and planets are, and it should stay, Because it is incredibly entertaining. -
This should stay! Committing fraud in KSP is probably one of the funniest things ever!
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I readily abuse Part clipping on a Regular basis, I get to build the rockets I TRULY want and I enjoy the game more because so. It's not even Cheating either, Cheating would be clipping the parts and making them weightless, but you still have to lift their mass of the pad!
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Fairly well, It took a very long time though, Simply because of the Lack of Thrust and abundance of fuel.
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Unfortunately they've put down Spaceport in favour of the Malware ridden nightmare that is the Curseforge.. This is probably the best place for mods now. http://forum.kerbalspaceprogram.com/forums/35-Add-on-Releases-and-Projects-Showcase
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Can you still land on your head and survive?
Killerdude8 replied to JstuffJr's topic in KSP1 Gameplay Questions and Tutorials
Impacting Water at a certain speed, will instadeath everything that touches it, Regardless of the Impact Tolerance, It will just sploosh and die. Head bouncing only works on solid land. -
I try to Standardize Stations and Landed Bases, Simply for Organizational reasons, Otherwise? Everything gets custom built from scratch for the Purpose.
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About how many times per second do you change your view?
Killerdude8 replied to nobbers12345's topic in KSP1 Discussion
Constantly, I am always in need of a new angle when doing stuff. -
Parachuting problems.
Killerdude8 replied to Maelstrom Vortex's topic in KSP1 Gameplay Questions and Tutorials
If you are under 22KM in Atmosphere, and the part goes more than 2.5KM away, It will get deleted. -
I'm terrified but I think it is time to do this....
Killerdude8 replied to moeggz's topic in KSP1 Discussion
qui.....ck....sa....ve...??? What is this "quicksave" you speak of? (if it isn't so blatantly obvious, I NEVER quicksave, Takes the fun out of a massive **** up.) -
Efficient? Nah. SSTO's can lift a Very, Very tiny Payload compared to their Size. But they can make a small amount of fuel last a long time to get to orbit, So, Fuel Efficient, Not Practical.
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I tried playing with my Xbox Controller, But I couldn't get it to work, So I ultimately gave up on it. So, Keyboard and Mouse for me.
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When are we making 5 meter parts?
Killerdude8 replied to nobbers12345's topic in KSP1 Suggestions & Development Discussion
I'd prefer Squad finishes the 3.75M Lineup before bumping up another notch. -
Is there actually ANY way to speed up ksp?
Killerdude8 replied to Barney6262's topic in KSP1 Gameplay Questions and Tutorials
Install Active Texture Management mod and the Game will run a lot better(And use significantly less RAM)