So as anyone who's ever tried visiting another planet, or even anyone who's ever just wanted to get their kerbals from the Mun to a stable orbit, will know, re-orbiting and stabilizing the orbit around a planet takes a lot of delta-V. Say you're hurtling toward's Duna at 10,000 mps, for example, you need to burn most of that to achieve a stable orbit. Normally these kind of maneuvers take up a significant amount of my mission fuel. Anyway I've got this ship, consisting of a large lander coupled with a LDFB (long distance fuel buddy, carries fuel, you know), currently on its way back from Mun. What I want is to get it into a stable 70,000 km orbit around Kerbin, so that I can reuse it again (assembling these things is a pain). I'm pretty sure I can do it, but what I want to know is what's the most efficient way of doing it? I know, for example, that with our good friend the Oberth effect, adding 10mps to your orbit at a low periapsis can make a much greater difference than otherwise (since your additional velocity is introduced at a time when velocity is most poten), meanwhile, it's obviously much easier to kill your orbit whilst orbiting at 10mps at a very high altitude, rather than at 2,000 mps at a low one. So I know how to make use of the Oberth effect whilst escaping from a planet, but what about returning and stabilizing? For example, right now I can see two options; 1. I do one relatively small burn at Mun's altitude to lower my Kerbin periapsis to 70,000m, then do another, necessarily much more powerful burn at the periapsis in order to lower my apoapsis. 2. I make several burns at varying periapses and apoapses, lowering my orbit each time, such that the route makes a sort of spiral shape. This way, I avoid making one huge burn whilst travelling at stupid-meters-per-second at 70,000m. But as far as I can see, the twi approaches seem to require the same amount of detla-V. So what do I do?