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Houston we have a problem

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Everything posted by Houston we have a problem

  1. i believe the mumech plugin allows you to create custom fuels and engines that run on that fuel : yep its here http://kerbalspaceprogram.com/forum/index.php?topic=8560.0 the variable family sounds like the thing you need.
  2. destroy supports, ground falls in and kills you.
  3. HOLY COW your work is amazing! cant believe i never saw this before, keep it up, looking forward to the shutle and dragonfly they are beast!
  4. this one is a bit racist so ill put it in a spoiler when life gives you lemons, take them, your jewish remember and one that isnt racist when life gives you lemons, make apple juice and make life wonder how the hell you just did that.
  5. i have been trying different ideas in ksp, and i decided to make a huge dump truck for the cart plugin, all well and good been modeling it for the past few hours, i finally tried to put it in the game, just copied a basic cart config and changed the essentials for the first test, and i get an error that just says too many polys and just a continuing line of sending Alt key to application there\'s an attached pic of the alt f2 debug log thingy. i understand(i think) the too many polys bit, im just wondering the send alt key up to application, and i thought the game didn\'t have a polygon limit.
  6. that rover is the prometheus solar rover: http://kerbalspaceprogram.com/forum/index.php?topic=13774.0 pretty fun to drive around in
  7. him working on the N1-3L soviet moon rocket. for those who dont know, this was the russians rival rocket to the Saturn 5 launch vehicle. the N1 launch assembly, never got out of the atmosphere, exploding 69 seconds after liftoff at aproximately 12,200 metres. i am recreating this amazing vehicle, but to make this a truly dedicated pack, my texturing skills wont make it to standard. so im requesting someone with decent texturing skills to make this pack work. i just need texturing, everything else i can do. also the texturer will get the beta\'s of the rocket, and the official download before everyone else!
  8. guys here is a the list of all the parts this uses, only kosmos novapunch and i think its the down under pack C7A_strut.Connector Kosmos_Almaz.1m.body Kosmos_Almaz.Panel Kosmos_Common.Boom.RCS Kosmos_Common.Extendable.Radiator.Panel Kosmos_Common.XLong.Panel Kosmos_Kristall.0.75m.body Kosmos_Kristall.1m.body Kosmos_Kristall.Class.RCS.Tank Kosmos_Kvant2.0.75mto0.5m.taper Kosmos_Kvant2.1m.body Kosmos_Kvant2.Class.Radiator Kosmos_Kvant2.EndCap Kosmos_Mir.0.5mto0.75m.Taper Kosmos_Mir.1.5m.Inline.RCS.Tank Kosmos_Mir.1m.body Kosmos_Mir.1mto0.5m.Taper Kosmos_Pirdora.Endcap Kosmos_Pridora.Class.RCS.Tank Kosmos_Salyut.1m.body Kosmos_Spektr.1m.body Kosmos_Spektr.Class.Radiator Kosmos_TKS.1m-0.5m.Flared.Taper Kosmos_TKS.1m.body Kosmos_TKS.Panel Kosmos_Truss.Connector Kosmos_UUI.Capable.Dockur.Node.1m Kosmos_VA.MuMech.AutoPilot NP_175mengine2 NP_2mfuelTank NP_4XliquidEngine NP_DecouplerStrut NP_Radialparachute NP_Unmannedcontrolpod NP_largelongfuelTank du_1-2m.interstage du_smallLiquidEngine du_tallFuelTank
  9. hi. i have been modelling for a while now, for other sims and the way they load models is with multiple textures, not uv maps. so i never learned how to uv map and find it rather difficult. so i was wondering if the new .mu format supports multiple textures, instead of a uv mapped one. thanks ???
  10. looks like fun!, could i be a civilian. a male about 45 centimetres tall, about 14 years of age, wearing a greyish hoodie, and long black pants, green eyes and a lightish brown colour. this alright?
  11. you dont need it, just turn the current one around with the wasdeq keys.
  12. this looks fun, personaly i can only just get a cart there, let alone a mun base. and also, i assume you mean May?
  13. this is how i first found the game was watching an episode and saw them playing around with funny looking rockets and kept looking for the game, when i finally found it i couldnt stop laughing at the random rockets possible to make. this is probably the most fun game i had played in ages!
  14. hi, welcome to the forums! there are lots of mod packs availible and most of them should be compatible. if you want heaps of more parts you should try the nova punch pack: http://kerbalspaceprogram.com/forum/index.php?topic=4180.0 and for satelites and space stations you should try the Kosmos pack: http://kerbalspaceprogram.com/forum/index.php?topic=7178.0 or Novasilisko\'s Bace pack and Probodobodyne both here: http://kerbalspaceprogram.com/forum/index.php?topic=6397.0 hope this helped!
  15. you called? lol this is pretty cool, never would of thought of this. it could actualy be a chalenge, who could use a skycrane based lander to drop a munar exploring vehicle! good work. EDIT: didnt realise this was already in the chalenges thread =P
  16. i posted a tutorial(thingy) on it here : http://kerbalspaceprogram.com/forum/index.php?topic=8336.0
  17. hi, im new for C# or most programing languages, but i can think of unusual ways to add things. so i was thinking for new possibly modded planets, would it be possible to tell ksp to check if the planet part already exists and if not put it in a special position orbiting kerbol, if it already exists then move on to the next part. then to stop it screwing up tell the planet part to not show up in the vab. as i said before im new to programing so im not sure if this is possible.
  18. quick reply luigi but do you have a pic of your load times? and my load time with 2,999 folders my entry is in the attachment
  19. bit late for this year but jan 25th
  20. with so many mods around now (and peoples computers having diffrent hardware) loading times can either be very large or small. so this idea is to try and beat the loading time of the last person. the person with the longest load time wins. and the person with the shortest time wins. but winners will constantly change because of different cpu loads and crap. so the winners will have to be updated once a day. (note you have to post a croped picture in a spoiler with your loading time. this is done by hiting alt+F2 at the title screen just after the game has finished loading) Longest Loading time Shortest loading time 1 1 Epsilon; 1 part; 1.085943 seconds 2 2 3 3
  21. this is a bit racist so ill put it in a spoiler for the sake of some people. there\'s an Asian man a Scotish man and an Aussie man, they are each given the chance to get rid of something they dont like in there country. the Asian man throws out some technology shit and says we have to much of this in our country. the Scotish man throws a bunny out and says we have to many if these in our country. the Aussie picks up the Asian man and says we have to many of these in our country.
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