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GangreneTVP

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Posts posted by GangreneTVP

  1. This is complex and I'll have to think about it for a while... It does seem that data transfer has been nerfed to the point that I would never use it, unless the craft, or no part of it is ever coming back...

    What if the lab gave a bonus like 150% science... performing lab tests on the scene, or in zero gravity could be beneficial to the research that can't be tested that way on the ground... I have seeds that were on the international space station at my house, science in space is used and beneficial. Also, you could do tests in space that can't be done on the surface... Take materials up for testing in Zero G's.

    Each type of science should work differently though... a ground sample... can't be sent back via signal... maybe doing the lab gives the 50% bonus for testing it in space and then the other 100% could be done on the surface... A temp. scan, just give 100% for a transfer, no lab bonus(this gives value to having something to send the signal back)... The Goo... maybe seeing it's reaction live in the station(lab)... gives a bonus... it won't be like that when it's back on the ground right? You transfer the goo to the lab and get the bonus... The lab has extra goo to refill the test, reusable(like now). If you just transfer(radio) the goo back... nothing is like seeing it, or touching it... 50% return.

    I'll think about it more.

  2. Why is Krona the best of these?

    KAK: Cambodia/Kampuchea

    KARBOVANETS (KARBOVANTSIV): Ukraine

    KINA: Papua New Guinea

    KIP: Laos

    KOBO: Nigeria

    KONVERTIBILNA MARKA (KONVERTIBILNIH MARAKA): Bosnia & Herzegovina

    KONVERTIBILNA PFENIGA: Bosnia & Herzegovina

    KORUNA (KORUN, KORUNY): Czechoslovakia, Czech Republic, Slovakia

    KRONA (KRONOR): Sweden

    KRONE (KRONEN): Austria, Bohemia, Romania

    KRONE (KRONER): Denmark, Norway

    KRONUR (KRONA): Iceland

    KROON (KROONI): Estonia

    KUNA (KUNE): Croatia

    KUPON: Ukraine

    KUPONI: Georgia

    KWACHA: Malawi, Zambia

    KWANZA: Angola

    KYAT: Burma/Myanmar

  3. For future reference having extended solar panels on a planet with atmosphere will work as long as you do not leave the craft. As soon as you unload and reload the craft the physics rip the solar panels off.

    This is what I experienced. I was landed on the surface, stopped, extended the panels... I went back to KSC... exited the program and came back later... when I came back the solar panels were in pieces all around the craft.

  4. Okay, so I'm playing career mode. I flew a plane to the north pole and it probably took about 40 minutes... I was tired. I landed, stopped, and extended my panels on the plane so I wouldn't come back to having no power... Well, when I went back to the flight both of the panels were "broken". So, I'm not trying to cheat... I just want the plane the way it was when I left. I want to do a lot of science up there, now I'm not going to be able to recharge my batteries and the mission is scrapped without that capability.

    Basically, how do I edit the files so that flights vehicle has the panels intact again? Thanks in advance.

  5. The game can of course have multiple saves, and any claims to the contrary are simply incorrect.

    You can even have multiple saves in the current version of KSP, but it's a kludge.

    Hit F5 to quicksasve. Now pause the game and alt-tab. Go you your KSP saves directory. Find your current game folder. Find the file called "quicksave.sfs". Rename it to something meaningful, eg, "Pre_landing_burn.sfs".

    Return to the game. Do your landing burn. Land. If everything seems ok, make another quicksave. Go back to the folder and find the new quicksave.sfs. Rename it to "woohoosafelanding.sfs".

    If you ever want to return to a previous save, go in and rename that particular save file to quicksave.sfs, then load it up with F9.

    This functionality should absolutely be in the game though. Having to alt tab out to explorer, rename files, etc, is just silly. Ubiozur's linked mod does exactly what needs to be done, except that:

    1) As with most mods, the constant UI intrusion is an unnecessary oversight. Why more people don't hide their UIs until a hotkey is pressed or appropriate context is entered, I don't know. Perhaps it's a limitation of the game.

    2) It can be buggy.

    Thanks! Helpful...

    Do developers check this forum?

  6. Quicksaving (F5) does not work in all situations. It won't work if your ship accelerates or is flying in atmosphere, for instance. You always need to watch for message in the upper right corner if it says "Quicksaving" or something else.

    Really?!? I had built planes and was flying all over the place to different biomes collecting science... So because I was in atmosphere it wasn't taking any of the F5 quicksaves? Is that true even when on the ground landed? If so... Wow, that is not cool, but would explain it...

  7. I honestly don't think they are going to implement something more than quicksave and revert flight. At least not any time soon.

    That is why we need to raise hell when something is important and NEEDS to be done!!!!! The squeaky wheel gets the grease. Unfortunate, but true. Everyone comment here that this needs to be done. Maybe we can email someone to let them know this needs to be done. Maybe we can make a donation for a specific feature. Now is the time for this, BECAUSE of the career mode, we need to save the game and know "when" the loading file is going back to.

    The revert flight is a good option, BUT it doesn't do the trick with a complex mission with many "stages". You don't want to revert to launch in the middle of a several hour mission...

  8. You can choose who is on board for every mission by clicking on the launch pad or selecting it on the "kerbal tab" when building... just take the half second to make a selection. Are we that lazy in preparing our missions that we can't do that? How long do you spend on building the craft and you can't take about 1-2 seconds more? Do you want the computer making a random selection or do you want the player making the conscious decision of who should go?

    Don't waste any time on this feature that isn't needed. This should be about 500th down on the list in comparison to other requests.

  9. Mythbusters844.... That's exactly what I used and it totally screwed me up because it loaded me back to last night instead 5 minutes previous.... I was using f5, that's what I'm calling "autosaving"... and then I pressed f9.... except it loaded me back to last night. IT SUCKS because you don't know what exactly your loading, if a save failed... and you can't have several of them to choose from when loading which would really get rid of the problem. Almost every game has this... how has this been around for sooo long without a real saving and loading feature with multiple files?

    Even some feature which would go back 5-10 minutes, even after an f9 load, would be way to help when this would happen.

  10. This isn't a suggestion... it's a requirement.

    I've never been so frustrated as I am with this game today! It takes a lot to get me this frustrated and angry. :mad:

    So, I autosaved last night before I went to bed. I loaded back and everything was great. Today, I made a difficult landing... SPENT A TON OF TIME uploading data! Bought new tech... built new vehicles... tested them, went out on missions gathering more data... On this particular mission I autosaved several times... I had a minor setback and I used the autoload... and it PUT ME BACK TO LAST NIGHT! (Why, I don't know exactly)

    Now I'm set back hours, my crafts are still there but unusable as I don't have the science to purchase the tech I used to create my new files. All because this game has a cheesy way to save the game. Can't I hit escape, save, and have several saves with time stamps?!?!? Then I can see what is saved and what exactly I'm loading before I load it! Pretty much every game has this... how hard could it be to code this in and add it, REALLY?!?

    I LOVE this game(I've played 196 hours), but this level of frustration from something that should be simple is almost unbelievable...

    I really just can't believe I'm going to have to spend all of the boring time uploading data. I really don't mind it... but having to repeat it... almost unbearable to think of.

    PLEASE get something to FIX THIS in the NEXT UPDATE. I'd be willing to buy the game again just for that feature.

  11. The science in the new version is great! I think it is critical to have the ability to review what science you have already achieved... What Biomes have you taken the temperature on? What Biomes have you used with the Goo?... Did you get low orbit for some planet or moon after the fact, did you forget?

    I think this is a VERY critical oversight. There should be some sort of log of all of the science you have researched... what percentage have you transmitted of the total possible? It should all be ordered in a way that makes it easy to review and not a simple chronological order.

    If this already exists, I haven't seen it and I'd like to after several missions and starting to figure some things out... know what I've already achieved.

  12. Okay, if I create a station in space with fuel and a ship to dock to it... How do I refuel or transfer fuel from the station to the ship or vice versa? Does this involves setting action keys? What are all of the things I need to build into my crafts to make this happen?

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