Id reccommend a Craft that has to reach the Antarctic set up a Probe or a Rover that looks like it could scan the ice in the area (Doesnt actually have to and all it requires to look it is 2 Dish Communotrons) and then be able to transport another rover of the same type to the Arctic Rules are 1.Unless it Returns to KSC to Re-fuel or pick up another probe No other flights may be started 1a. Probes must be manually picked up if picked up after the first one 1b. The Craft me be refuelled Via a Fuel Truck of some kind 2.The Probes have to be able to either stand or free wheel with some way to control them 3. Space worthy Space planes must be able to safely shield the probe during Re-entry 3a. If unshielded the probe is rendered "Damaged" and requires a Kerbal to check the Craft over prior to undocking 4. Drop Tanks are Permitted but must me smaller than the main fuel tank. 5 "Colonial Research" craft are Air dropped Modules designed to be landed and deploy Kerbals it must be able to reach Radio Home more effectively and Has to be free standing. 6.Craft that were dropped Via Chute if they didnt land safely upon first attempt but were meant to try again 6a. If it fails again test manually if it works then count as Success upon Mission end Bonus points 1 Point per extra Rover you drop at either Drop zone or on the Journey (Provided they survive) 1 point for Probe in space that Relays all Data to KSC 3 Points for All Craft being Intact upon landing Points for Main Rovers Small Unmanned Rover = 1 Point per rover Small Manned = 1.5 points per rover Medium UM = 1.5 per rover Medium Manned = 2 per rover Colonial Research = 5 points Per station