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MrFailSauce

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Everything posted by MrFailSauce

  1. Not sure that I agree. The ITN(Interplanetary Transfer Network) seems like the main reason to include Lagrangian mechanics. The transfer times aren't that much longer than the amount of time that people spend waiting around for hohmann transfer window, and they would allow extremely interesting craft. For example, the genesis mission used ITN to get to L1 and back in 2.5 years(much of which was normal mission operation, not transfer) and propulsion was only 5% of their mass! Imagine the possibilities for interesting missions when your fuel requirements are so low. And yes, the math will be hard for players, but there is no reason to think that people won't develop interesting tools to help with this in the same way that they built the hohmann transfer calculator.
  2. Is there a list I can access in the KSP API that contains all the CelestialBodies? Or a method I can use to iterate over all the existing CelestialBodies? Thanks!
  3. That was exactly the link that I was looking for. Problem solved. Now I just need to figure out how not to suck at 3d modeling....
  4. Can anyone post some example code on how to make a right click menu? Maybe one that displays one line of information and a toggle? (e.g. activate button) I went through a bunch of forums and googling and the wiki and couldn't seem to find any good examples. Are there KSP classes to build these menus or is this done with unity? I figure I could probably figure out from the unity docs, but if there is a standard way I'd rather use it so that I can match the the look and feel of other KSP menus.
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