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murey2

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Posts posted by murey2

  1. I'm having a lot of frustrating moments when constructing delicate small probes which is quite complex and compact. *SNIP*

    To cut a long tale short, I want a feature which allows me to select a part and lock it in place in connection to other parts (so that I cannot move it, disconnect it or otherwise interact with it). I do not want a mod, I don't want a plugin.

    I'd prefer no smart comments, quite on edge right now having lost 3 hours of work from a mis-click which I couldn't reverse or somehow fix.

    I agree with you, I think photoshop have the answer, part layers would solve this problem, if you don't have idea of what is layer in photoshop, its groups of actions saved individually, So change in one of the doesn't effect the others, it can be done in KSP e.g. I would lock/hide the layer to ease the job, on other thinks.

  2. Well, the coupler thing has been addressed.

    Onto staging, I think it should say "Do you want this staging set up?" in a window after you click launch, and it shows you the staging setup, and if you notice a problem you can fix it. If you want to go ahead, you click Ok and if not, you click No.

    You are totally right, and that's what I meant, but forgot to address, 90% of my time I forget to set up the staging :(. a step like that it would save a lot of time.

  3. I was building a ship, Then I discovered that if you used Tri-Adapter as a base for 3 engines, you can't reconnect 3 engines with another Tri-Adapter from the bottom of the engines then put a big tank with a big engine :(.

    e.g. as joints (-E3-X)

    - is fuel tank.:(

    E is the first Tri-Adapter..

    3 is the second Tri-Adapter upside down connecting the 3 engines for the bottom.

    - is fuel tank.

    X is big engine.

    Also if you can make an optional confirmation step for the staging process , it would be awesome to not stage mistakenly, It might be a lock of some kind or confirmation message..... etc.

    I'll tell you the scenario, some engines work better is space and some are not, I want to use nuclear reactor engines, 3 of them to be precise in stage 2, to power the ship in from orbiting and beyond, but they are so poor that can't lunch a thing from the ground :( in to the space. So they are going to orbit by a giant engine. that's why in my opinion.

    It would open the doors for new ideas of designs.

    Thanks for help guys regarding Tri-Adapter. but it must be in better way (allowed in the game).

    Also thanks for the staging lock it helps very much. butwhat I mean e.g. I want to put password to allow stage 1 to take place (to open the parachute) some time I get confused so I stage 2 times mistakenly, e.g. I'll put pw for stage 1 so if I put it correctly and only if, then I mean it there is no mistake in that, it might need to add a check list or a manual to the game as what to do and when to do it. So I'll put password for stages which will make a huge disaster if it initiated mistakenly.

    But I think Staging must be in better way. as a control panel or something better. which allow more and easier control for big and complicated ships :).

    Take a look and tell me what do you think guys:

    vhr5.png

    Image info:

    1-Colors lines show electric connectivity.

    2-Colors Boxes show module readiness.

    3-purple X is a on/off switch.

    4-Radio lights (show readiness status) Ready or not for launching.

    Etc...

    For Rockets fuel, Electric Power and RCS, it can be done the same thing in another tabs.

    It will allow you to design your Control Panel in similar way to Stages. I think it would be so fun!?

    I hope it reach out to the Devs.

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