Magnet_man16
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Everything posted by Magnet_man16
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Has this ever happend to any of you?
Magnet_man16 replied to Crabstronaut's topic in KSP1 Discussion
Would be funny to watch them burn up on re-entry. -
The "You know you're playing a lot of KSP when..." thread
Magnet_man16 replied to Phenom Anon X's topic in KSP1 Discussion
...You're building impossible design that you know wont work. -
I still struggle to orbit stuff in the first place. Spent 5 hours+ trying per session...
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Cool. Looks interesting!
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Did you hear about Jeb's, Bill's and Bob's new band?
Magnet_man16 replied to GeneCash's topic in Forum Games!
Oh... ok. That isnt very funny... -
It would have looked good but not of had the gameplay element. Its about getting a balance.
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Tried to build a crane out of struts and girder. It wobbled all over the place before tipping my thing over. After about 40 or so attempts at this adding weight ect I went for a different approach. A VTOL ship with a KAS crane on each side so I could land it on top and winch things up. I failed and smashed into the top, lost a jet engine and it went out of control...
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Its easy, but only if you have a consistent framerate as if you dont judging speed is, well, impossible.
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KAS! Is a get
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Game runs like a dream now. Does it use all four cores or something now?
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So here's my current plane. It handles Okish... Pulling up as a bit slow but could I strap a rocket engine on a new stage and add oxidiser to be able to get into orbit? Like I said I've never before got a spaceplane into orbit. Even using the RAPIER engine. Note: Its small because I like to make things as compact as possible.
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I once thought the same thing back in .18 but just last update my game is totally lag free. So yes the lag gets really bad but then thy do a hoover up and clean their code. I do that, takes a while to go over everything line by line though. But yea I went from 20/30 FPS to about 60FPS currently. Now I hope building a space station will be possible.
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I still haven't landed on a planet yet... Just smashed into them. Next time you see a creator on the mun think of me... How can you get there. Currently I'm finding it hard to get into orbit again. Always run out of Oxidizer... (Without Mechjeb). I did actually make a space station once though but for some reason it de-orbited its self.
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What is your favorite command pod (ksp)
Magnet_man16 replied to awsomejwags's topic in KSP1 Discussion
I hate pretty much all of them as in most you can't see out properly. Like i've never been able to keep flying when in cockpit view. -
Stuck in Space and Death on the mun artwork
Magnet_man16 replied to Magnet_man16's topic in KSP Fan Works
Never though about it but kerbals are green. So should it be green blood? Radioactive lol -
Heres some art i have made. The first is just a kerbal stranded in space with no rope and the second, as you can guess. The spaceship crashed and killed a kerbal. Blood is a hint. I made these in Fresh Paint, which is a app for windows 8. Stupidly i had to use a mouse as i dont have a touchscreen, nor do i have a pen and pad thingy.
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KSP Forums (Open source debate)
Magnet_man16 replied to Magnet_man16's topic in KSP1 Mods Discussions
The login isnt required for all software and the credentials for Spaceport aren't needed. You don't need to be logged in to download mods. -
KSP Forums (Open source debate)
Magnet_man16 replied to Magnet_man16's topic in KSP1 Mods Discussions
Paranoia and security are my main problems. I cant give people source code as they could use it to decode the last login file. Also they could find ways to hack peoples accounts. This is why. Plugins are different from 3rd Party game altering software. I am referring to a project called KSP Launcher. Google it (http://lmgtfy.com/?q=KSP+Launcher+Magnet_man16). (Funny auto google thing). -
KSP Forums (Open source debate)
Magnet_man16 replied to Magnet_man16's topic in KSP1 Mods Discussions
Im talking about this more from a programmer who makes software's point of view. I suppose mods are built on a game so why should you hide your code. But with software, its all yours. "As you all know mod development is slowing to a crawl and perhaps an all out halt" - KSP Weekly. -
KSP Forums (Open source debate)
Magnet_man16 replied to Magnet_man16's topic in KSP1 Mods Discussions
Im talking about them stopping forcing things on anyone.