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Link

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Everything posted by Link

  1. Thats why I seperated the rover from the rest of the craft......to have less text lol! And thats what I screwed with only to have the same results. This rover shouldnt be blowing up how it is. Im gonna mess with it more tonight, and hope I can find what's the cause. I haven't been able to reproduce it on anything I've built, so this is truely unique.
  2. It does look like there is clipping going on. Actually, the battery I mentioned seemed to be duplicated onto itself. I seperated the rover from the rest of the craft to check for anomalies, such as parts duplicated, or the whole craft duplicated onto itself, but nothing. Everything that did strike me as anomalous proved to be effortless as it always led to the same results. It's more than worth it. Just remember to F2 so you get it in all its glory! Different explosion everytime is great!
  3. Im glad you got it rebuilt. I've been messing and messing and hacking and slashing. Its most certainly that battery is somehow bugging it all up. Anytime you even hover over it, the thing spits out an error in the debug menu. I edited the craft file in every way I could think to get it working, and nothing. Got one hell of a light show on my last run!! Very nice design tho, have fun on the mun with it!
  4. Welllllllll that was a fun flight! My first thought was you're exceeding terminal velocity. Slapped mechjeb on, and says terminal velocity is a whopping ~100m/s. So, used mechjeb to limit to terminal velocity anddddd......... Hold on, I just launched *@6km, 45sec later* Same thing, different failure tho. Im hooked, gonna hack at this to see what's happening. Be back soon! Edit: I just took off that battery, and its definitely the problem. It saved itself as a new craft when I did :| Edit 2: took the rovers off at the decouplers, and launched just the craft with trusses, passed 6km. Time for me to tear your rover down
  5. Perhaps you're looking for B9 Aerospace? It's the most common part pack that I am aware of that has quite a few cargo bays.
  6. Search this site http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-2-1-5-%28May-22%29?highlight=module+manager That should be it! Good luck
  7. Worse come to worse, you could try tac fuel balancer. Tho, there is no glory without risk! Take one of those rovers over and try your KAS pipes! If I'm not mistaken, the newest version of KAS does fuel transfer with the pipes. Don't quote me tho, I never tried it! Edit: I always forget about the alt+click......*sigh* Thanks for the reminder Kasuha!
  8. Why is mechjeb not doing the 'transfer to target'? Well, you already did that, first thing! A holmann transfer is a transfer to your target. Best way I've going with mechjeb is to start in your orbit around kerbin, and use the maneuver planner to 'transfer to another planet'. After leaving kerbins SoI, do a 'fine tune closest approach' to make sure you get an encounter. Then just go about your normal routine! The person above talking about making your own maneuver node is definitely good advice. A lot of times, I find I can set up a maneuver node that spends less dV than mechjeb, but still use mechjeb to execute the maneuver. So yea, plain and simple, you already did your transfer Edit: in order to use mechjebs Holman transfer ability, you must be in same SoI. Aka to holmann transfer to moho with mechjeb, gotta be orbiting kerbol. It'll come up with a nice error message if you do it wrong
  9. Thank you Capt'n! But most of my launches ends up blown up instead! She's here.....strapped to a rocket and waiting to goto the mun. Sorry but I got tired of her yapping all the time so, Screw it, she's getting sent off. No more rescuing her!
  10. Didn't even notice the typo when I was in the file. Good looking! Since you said the o2 and co2 are being produced by the clamps, it makes sense to me now why the resources are assigned to them. Thanks a lot!
  11. Figured I would bring my recent problem with the mod over here, Just so the developer has a heads up. http://forum.kerbalspaceprogram.com/showthread.php/40028-Unexpected-Lag-During-Launch Honestly, don't even know why the launch clamps are even having resources assigned to it. Could someone(with the latest release) test and see if they are getting the same error? Just want to confirm the fix I came up with, and make sure I don't have a seperate problem that's causing it.
  12. I've said it, but now I gotta scram to figure out a lag problem I'm having. It's just rude for me to post in the support section without saying "hello" first! Oh and expect to be seeing me again, perhaps soon. And hopefully more often in a helpful way!
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