Kevin W.
Members-
Posts
43 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Rocketeer
-
OK, I'll do that tomorrow after I get home from work. I'd do it now but I have to get to bed for an early wake-up tomorrow. Curse you opening shifts! Also, is there a specific time when I should switch the indicator on the navball from surface velocity to orbital velocity?
-
Well, I guess it all boils down to one thing now: the fine control. I understand the mechanics of how to get to orbit. I know what to do. I know the procedure. Now I just need to practice the turning. This part is going to take a while. Practice makes perfect, though. One thing I'm noticing is that when I do the 10KM gravity turn and then let SAS re-activate by letting go of F, the SAS tends to snap me back westwards a little bit. I know it's supposed to be on 45 degrees. How far should I turn so the snap-back goes to 45 instead of even further back?
-
Here's my three step process. 1. Try to build and launch something. 2. Fail. 3. Proceed to step one. You will fail. There is no avoiding that. It will take a while to succeed. I should know considering I still have yet to successfully achieve orbit. Regardless of that, just keep trying until you succeed. Do not give up, no matter how hard it is.
-
Well, that last flight went poorly. I added a second fuel tank to the second stage and upon separation, the second stage flipped over. Back to the drawing board...
-
No harm no foul. I appreciate all the help.
-
Sorry for the slip-up. I've fixed it and I'm trying again.
-
Come on, comments like that are unnecessary. I'm trying here. I'm frustrated but I'm still trying. I'm not trolling anyone.
-
OK, that answers my next question. I knew I had to throttle back at some point but I wasn't sure when. Anyway, here's the rocket I'm using. As you can see, it's 100% stock and is as simple as a two-stage rocket can be.
-
Alright, I've solved the wobbling and the control issues. Now, going off of what he said to do in the video: I'm running out of fuel before I can finish my orbital burn. Ugh. What's the recommended apoapsis height to cut my engines at?
-
OK, I'll do that.
-
1. The only thing above the crew pod is the parachute. As I said, I built it exactly like he did in the video. 2. I didn't have an SAS module on the rocket and I didn't turn it on. 3. No MechJeb. This rocket is entirely stock.
-
No. Stock parts. I built the rocket exactly like he built it in the video.
-
I'm launching straight up but it inevitably ends up moving off the center of the navball and when I try to correct it, things go to hell. The one time I managed to get up to 10KM without much trouble, I tried to do the gravity turn and it wouldn't work properly. I can't get it to stop at the proper point and trying to correct it again just makes things worse. I swear, this is with as basic a rocket as possible. I'm not trying anything complicated.
-
Once again, I am at a loss. I went back to basics. I watched Scott Manley's first KSP 101 video to make sure I was doing everything right. I built my orbital rocket EXACTLY the way he did. One-man command pod, parachute, fuel tank with engine, decoupler, 3x fuel tank with winglets and engine. Sure enough, just like every other launch, it started to wobble and I can't make course corrections without the rocket immediately swinging back the other way and wiping out the correction I just tried or over-correcting and missing the direction I'm aiming for. I really don't want to give up on this game but I am really starting to get upset.
-
And thus I have a reason to be glad that I'm still in the basic stages of this game and haven't built anything of consequence. My save being wiped out won't change a thing.