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40s

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Everything posted by 40s

  1. When the non word "purddy" is the first thing to pop in my I head I know you've got something special there. Very nice Sir, very nice.
  2. It does seem odd to get a large intermediate before the large first stage. it just discouraged me from using the larger parts at all for the first 2/3 of the tech tree. I'm not complaining though it forced me to play with other designs I would not have attempted in the playground where I subscribe to bigger is better.
  3. http://imgur.com/a/dU48q As you can see in the above when creating the "asparagus" staging setup you need to separate the staging in a certain order. In the second image you see that the parts are held in limbo when detached. and in the third image you see that when reattached they jumble together. If instead of jumbling together, the active parts were separated into sections determined by the part on which they are attached you could make rockets of this style with a bit less tedium.
  4. I do not quite see how a system that does not allow predetermination of staging offers "the greatest amount of flexibility for all playtypes." as you say. My suggestion is to add a convenient way to manually reassign stages other than clicking through a long list of stages to see which ones highlight. The game determined staging could act as a default if one does not wish to manually select the preferred staging. Am not pointing out a miss step but rather suggesting a fine point of control which could offer something to the meticulous rocket scientist. If you are opposed I would like to hear why; discussion is thought and thought is a wonderful thing to exercise. Thus far you've simply stated the current state of things which was not a point of confusion to begin with... Is there something about this proposal you do not understand? Please feel free to query.
  5. I am aware that you can drag part icons; I don't think you could make it out of the atmosphere without figuring that one out. Consider this: You have say 6 stacks to decouple, 24 separation rockets to launch when they do, and maybe some other miscellaneous parts to activate each at different times; say only 2 of the six should activate at this stage the game will lump most everything in one stage because you used symmetry mode to place all six stacks. It be comes VERY tedious to drag and drop every separation rock and decoupler into the proper place for your purpose. And why doesn't the Launch Stability Enhancer always default to the bottom of the staging list?
  6. Allowing one to predetermine the stage actionable parts will be placed in would be of great assistance when assembling complicated rocket stagings. For instance making a craft that drops fuel tanks on opposite sides at this time requires some tedium when designating staging for separators. If one could click the stage they wish for the parts they were placing down before setting them, assembly would be hastened for intricate craft. Thank you for your continued hard work on a wonderful game.
  7. Dislike: Load in times on other ships in the area, lack of a ship shielding pod big enough for a small lander sized rocket that will protect it when I use 7 mainsail's to launch it Like: the freedom to be creative and expand the bounds and imagination. The campy humor you guys put into everything is a great touch. the deigns.
  8. The following will demonstrate how to make wheels capable of carrying massive weight without incessant blowouts. Enjoy! http://youtu.be/AntTQb4SIoo
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