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ikehaiku

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Everything posted by ikehaiku

  1. In addition, if you go the "start a new career" game, you also can change the difficulty settings. I personnaly find the hard settings maybe just a little bit too grindy, so maybe you can try either a "stock" hard career, or fiddle with the difficulty sliders to your liking.
  2. I don't think so, I had to upgrade the tracking station for this contract, in order to be able to track asteroids* Beside, the "Build the station into a newly discovered class E object" part of the contract wouldn't be fulfilled I guess, yet it is now? * That's the thing that bug me the most, I was counting on this contract $$ to make up for the upgrade, as I'm almost broke now
  3. So, I have to build a Space Station. Here is the contract: Here is my situation: The "Build a new station" part of the contract is incomplete, apparently. Yet, it was complete, from the launch of the mission right to when I docked to the asteroid. If I undock from the asteroid, it turns into "complete" again. But if I re-dock..yep "incomplete" I'm basically stuck, and I got no idea why. Here's the sfs, just in case: https://dl.dropboxusercontent.com/u/12934591/Bug.sfs
  4. I did not think about that! Plain and simple solution, thanks!
  5. Hey there. I was wondering if by any chance there was a mod that would allow to play sandbox mode, but where you would have to budget your missions? Maybe have some rewards after completing a given mission, stuff like that. Basically, the career mode, but without the science. I think I recall there was mods like this way back when, back in the time when science was not yet here, but I don't think I've seen anything like that in recent time. Thanks
  6. Actually, it is a major change in the game, not in the mod. MechJeb, along with any player, simply have to comply with what the new atmosphere is.
  7. Well, here's the KsyNet entry I don't really get what expendable means, but here ya go. - The total launch cost is 5960 - meaning the "actual" mission cost is 3290. - Since I went stock only (no mechjeb or KER used during the mission*), I don't know how much dV I got left. But probably way more than 50m/s - I was right on time, deploying the comm. after 1h59 minutes of mission - And I can't believe how accurate this was. I actually thought I set the wrong target or something... Bull-eyes from the "vertically-aligned seeker" - The downside is...no real re-usable parts. But hey, good enough for me... * Although I do use Precise Nod, I just flat out refuse to use vanilla nodes
  8. Just out of curiosity, when is the challenge deadline?
  9. I think you're right - I'm just messing up things in my head...so, back to the drawing board - and I may enter your challenge then
  10. Yes - but I tried taking that into account to no avail. I first try with a probe that had a low TWR (around 1.4) - I needed around a 45s burn. So I tried to burn 50/50 around the "burn time". I gave it a few tries. I tried burning more "before". I tried burning more "after" I even relaunched another probe, this one with a 3.5 TWR - cutting the burn time to a few seconds. Again, did some tests. And I'm always short. It seems I need to burn over the 170°W point , not the 160°W point (again, all things considered equal) And I don't understand why, and I won't be able to sleep. Yes, there is always the possibilities that approximations and burn time are playing a role - but I'm 90%, if not 99%, sure it doesn't equal to a 10° difference.
  11. Beware: some orbitals mechanics inside. I'm rusty...haven't really played for some 2 years or more. So, I want to launch a sat. in a Kerbisynchronous equatorial orbit right over the Space Center. As you know, KSC is located at 74°W. I am in a LKO - eccentricity of 0 , inclination of 0°, Apo/Peri of 100km. You know, basic. I want to reach an apoapsis of 2868.7km - but I need to time my Hoffman transfer burn so that I'm right over KSC when reaching the desired apoapsis. I still got a calculator, that I've made some times ago: https://docs.google.com/spreadsheet/ccc?key=0AuhR8b-OEB0OdDVORnh5ZHVtQmp1NTdBUE85OGtZV2c#gid=0 It gives me an Hoffman Transfer time from 100km to 2868km of 1h23m50s - give or take, 85 minutes. Given that Kerbin rotates at 1° per minutes, to me, I need to burn right when I'm over the 159°W point on Kerbin - that is, 74° (KSC Location) + 85° (Kerbin rotation during the Hoffman Transfer). But....I'm ending over the 64/65°W point. I know there are some approximations, but any way I try, either manual or with Mechjeb, I'm always in this ballpark, 10° away from my intended destination. So...I'm missing something. There is a parameter somewhere that I'm forgetting. Any of you have an idea? Thanks!
  12. Awesome! Back to the drawing board for me then, I got so many satellite constellations to plan And thanks!
  13. Hello Just noticed a minor bug: it seems KER doesn't read the longitude right. Well, no wrong per say, but it shows the longitude as a 360° W or E scale, and kinda random on how. Sometimes it switches from, say, "250° E" to the correct "110° W" for an orbit or two,before reverting to a 360° "One Direction" scale. Example: KSP 1.0.3 (well, the latest on Steam), KER 1.0.16.6 - stock (only vanilla parts) craft
  14. I really wish Devs (in general, not only Squad) wouldn't use twitter for thiese kind of communication - the short format leads to more question than anything. I'm reading the tweet as "Tomorrow, hotfix is release, and we start working on Unity 5" but it can be read as "Tomorrow, we start working on a hotfix, and we also start working on Unity 5" And, that changes a lot, since, I'm currently waiting a bit before playing the game...
  15. And now, for something completely ...well, not so different. In episode 6 of Fun With Orbits, I've decided to build...a clock! A Cosmic Clock. It is working, you can use for, well, anything that you would use a clock for. Except, it is not that accurate Enjoy
  16. Nice job! I guess you only need a coverage of 3 sat. anyway, so you good to go! I dig the eye of the beholder! Or, maybe it's a Deathstar ready to blow up the Mün?
  17. And....I'm back, with Episode 5 This time with something really fancy, yet very simple: A Fibonacci sequence constellation. Here's the animated video: I really dig how it screws up the perspective - all the orbits have a 0° inclination, yet it seems to be a 3D spiraling thingy. I'm always looking for some ideas for some Fun With Orbits, so feel free to add your comments!
  18. Thanks. Your constellation should work I'd say, but I'm no expert...Worst case scenario, one will have ti wait a bit of time to be within sight of the satellites? But it will make an interesting and totally rad pattern! And hats off for setting it up without MechJeb, you're way more dedicated than I am.
  19. Well, I've juste posted this in the Live-Mission thread as a response, but since this is a How-To video, I guess it's okay to also post it here (if it's not, feel free to snap my hands!) So: How to setup a GSP constellation in KSP, the whole deal with 24 satellites: I'm using MechJeb, but you can do it with a vanilla KSP...as long as you are very, very patient (it's a tedious and monotonous task!) and be carefull with time acceleration! And, of course, we are doing it for the beauty of it, since it is of no practical use (yet?) in the game.
  20. There's the GPS-HowTo: Hope it's usefull to someone!
  21. I'm afraid it may not be as easy with Laythe. You'd have to do the math with the Laythe parameters (it's all on the Wiki's Laythe page), but I think a Molniya orbit apoapsis would fall outside its SoI when the periapsis is very low. But you can settle for a periapsis a bit higher. The main problem then is you probably don't have 3 launchers ready to take of on the ground :-) But you can probably launch 3 probes from a vessel in a EQ orbit, {period of this orbit / 3} minutes apart. Of course, that would imply a "big" inclination change for each of the probes, so more delta-V!
  22. Thanks man. Well, I'm using Mechjeb, but I think you can fly by hand. The hard part is the timing I guess if you don't have Mechjeb to display the Universal time. And it's tedious, so you'll have to be very patient! Otherwise, it's all stock parts (as of 0.21) - but that also means that the sats are of no real practical use ;-) . Let's say we're doing it for the art! BTW - I only registered on the forum recently, but I'm playing ksp for a few months now. And far too many hours, I'm afraid.
  23. Episode 6 : A Cosmic Clock I'm changing this thread to my "Fun With Orbits" series. Find the playlist here: Episode 1 is about Molniya Constellation The original thread was about what is now Ep.4 - GPS - GALILEO - GLONASS constellations Episode 5 : Fibonacci sequence...in space! Episode 6 : A Cosmic Clock --- Took a bit of time, 'cause ,you know, there's 75 satellites now up there making sure no Kerbals will ever lost his way again! I'll probably make a "behind the scene" / how-to video with all the maths, the parameters and everything, but I have a metric ton of footage to edit... In the meantime, feel free to ask if you want any info. Anyway...hope you enjoyed it!
  24. Hey guys - first post on the official forum, so I'm not sure if this belongs in this section... Anyway - the title is self-explanatory. I was trying to put 3 satellites in a Molniya constellation, and since I didn't found that much of infos about it, I tought "Hey, why not try to make a tutorial about it!" So, here it is, with a bit of maths, and a bit of MechJeb. (as you can see, I'm not much of a video editor...) - I'm using MechJeb to display stats - but any mod that can do the same are OK. - I'm also using MechJeb autopilot and manoeuver planner for convenience, and to achieve some kind of precision. But you can fly everything by hand if you so desire. Let me know if you want some more infos, or if I've made some glaring mistakes - hell, I may just as well be all wrong about it... Cheers!
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