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VexAurora

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Everything posted by VexAurora

  1. Yes, RCS works just right, it looks like it's just the switchable options for the standard fuel tank. I spotted on github that PP has had compatibility changes in the TankContentSwitcher.dll for 1.3. I'm a bit of a noob with C#, could this be related? https://github.com/Starwaster/ProceduralParts/commit/98b9fd6a3df2f728f1ab7c2996b27b1162b6022
  2. I seem to be having an issue with the dry mass of switchable tanks in procedural parts (v1.2.12). Mixed LFO works fine but switching to separate liquid fuel or oxidizer returns them to their stock dry mass. I took a peak under the hood, and SMURFF edits to PP's TankContentSwitch module look (to my eyes) like they should be fine, but in the ModuleManager.ConfigCache file some changes don't seem to have been applied. The tank capacity stays consistent across each tank type despite the unitsPerT values not being changed for LF and Ox. (Code comments my own) // Code snippet from ModuleManager.ConfigCache MODULE { name = TankContentSwitcher useVolume = true TANK_TYPE_OPTION { name = Mixed dryDensity = 0.027225 //Changed by SMURFF costMultiplier = 1.0 RESOURCE { name = LiquidFuel unitsPerT = 2880 //Changed by SMURFF } RESOURCE { name = Oxidizer unitsPerT = 3520 //Changed by SMURFF } } TANK_TYPE_OPTION { name = LiquidFuel dryDensity = 0.1 //Not changed costMultiplier = 0.65 RESOURCE { name = LiquidFuel unitsPerT = 800 //Not changed } } TANK_TYPE_OPTION { name = Oxidizer dryDensity = 0.1 //Not changed costMultiplier = 0.75 RESOURCE { name = Oxidizer unitsPerT = 977.7778 //Not changed } } } I double checked this on a clean KSP (1.3.0) install and added only SMURFF(1.6.2), procedural parts (v1.2.12) and module manager (2.8.1) and still had the same issue.
  3. I'm new to this (so please shout up if I'm wrong!) but I believe you drop the zips contents into the Assets folder of your project.
  4. Good work I like this mod. I'm not keen on using mechjeb so this fills a gap, it feels essential after using it a while. I've been using this on 0.21.1 without problems so far.
  5. My Kerbin Space Technology and Research flag. (That didn't work, let me try again.)
  6. Hello there, newish KSP addict. I say newish because although I've been playing a week and a half, I've already racked up 75 hours!
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