noxcarakus
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Everything posted by noxcarakus
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Hype thread? I haven't been around much the past year or so. As for donwloading, I'm not even going near that server until tomorrow when the rush is done, and the fact my weekend starts then....I sense a distinct lack of sleep in my near future lol. I am not complaining about the downloading at all, it is something I expect when there is a new update, been playing since 0.15 and every time have had trouble getting it until a day or two later, but well worth the wait .
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Steam just seems wrong for KSP. I'll just do like always, and wait until tomorrow to download, when all the rush is done with.
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No, my bad. You caught it probably while i was editing it lol
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Big ego much? So what you put videos on youtube, you still have to wait for the servers to not be insanely overloaded like everyone else..This happened during the 0.23, 0.22, 0.21, etc updates, if you were a real fan you would have known that, and been patient with the fact that they don't go through other sites(excepting steam, which autoupdates btw), instead of thinking that you had some kind of right to demand better for yourself than what has been expected every single update. Must not be that popular either, I've never heard of you before, and seeing as how I don't have cable, I watch a LOT of youtube.
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After days of testing around KSC, a rover that seemed to be reliable enough to drive the Munar surface was designed and built, thanks to Bob kerman, lead of the ground design division. Since it was decided by kerbal command that Sherry and Jedwell were to be the only colonists for a long duration to test how kerbals respond to low gravity environments, a probe controlled skycrane was designed to take the payload of two rovers to the Mun for delivery. As it was rather much heavier than the lander and original probe, a 30 ton lifter was built to take the rovers to their destination. As it was a probe and did not need to see, fairings were added to improve aerodynamics to hopefully cut down on fuel consumption, at least until a proper refinery was set up on the Mun, though it did add a little weight. Liftoff went smoothly, as there were no kerbals on board, the payload itself was the debugging test. As always, the gravity turn was exceedingly long to prevent spin outs, though not as efficient as some other launch profiles, it seemed to work for the other launches so it was continued on this as well Separation of the stages and fairings, showing for the first time the Armadillo rovers, waiting for trans lunar injection. The second Munar encounter was slightly better, though the periapsis was a bit higher than originally intended, it was still workable. Due to the testing nature of the sky crane, images of it's braking burn were considered by kerbal command to be classified, and blacked out of any news reports, as it was rather buggy and the higher ups thought it would be bad publicity to show a bad design. Though hovering it was rather stable once the proper thrust settings were achieved. (yes I used the translatron to keep it from crashing to the ground, I tried hovering it myself and found that much more practice is needed for me to do it manually. and a much better sky crane design) Other issues were found with the sky crane design, as deploying the rovers cause them to just fall onto each other, and create a big mess. Jeb at mission control was already thinking of a different design that would potentially hold the payloads horizontally rather than vertically. Since overall the sky crane was deemed a failure, and not meant to be landed, it was flown to a safer location and crashed into the surface, with major refinements already in the works for a reusable one. Sherry and Jedwell watched as the fireworks went off, enjoying them thoroughly. Though unfortunately, the rovers were nowhere near as stable on the Mun as they were on Kerbin, constantly trying to flip over and knock the kerbalnauts out of their seats, nearly crushing Sherry multiple times. So he radioed back to mission control and reported the failure, saying there were no headlights, no gps, and the wheel base was way too narrow. The self destruct was set, and during a media blackout, a second rover deployment mission took place...Again, kerbal command did not want a poor design to escape to the news and tarnish their "good name". As such the rovers were sent with no communications but the probe commands, and tested before releasing the new "improved rovers that were meant to be sent as backups, and somehow the original rovers automatically just self destructed, must have been a short in the wiring, good thing we already planned on sending more" as the news reported Jeb saying in an interview. As the rovers were tested and found to be very stable, exploration missions were in the works to search for the anomalous readings that the satellite had picked up, quite a distance from the landing site...
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(Just in case someone thinks to ask about how I mapped kerbin and the mun with no pics, I hyper edited a scanner into both orbits, since I had already scanned both legit in my previous save and couldn't continue on that one due to wanting updated kethane and extra planetary launch pads. Didn't feel like waiting two days just to continue my mission. Everything else is flown manually.) What Kerbal command did not know, was that at the same time as the probe lifter was being designed and tested, Bill Kerman, second lead design engineer was working on a lander that would be capable of landing on the Mun, hoping that Jeb's design would prove to be sound so he could get his name in the books. As the order was rolling in for a two seat lander, Bill stated that he was already finished, abort system and all, and the lander was already being built, he was just waiting for the new inventions, parachutes and heat shielding to be finalized so he could slap them on, and so the Sloth was born. Since there were no volunteers except Jeb and bill who couldn't go at this time, due to contracts with the design division, everyone played rock paper scissors to see who would be the first two kerbals in space....The two winners were Sherry and Jedwell Kerman..They were not pleased at all, and demanded more snacks as compensation. Liftoff! Starting the gravity turn, both seem rather concerned, since the lander is not nearly as aerodynamic as the fairings on the probe. Bill was seen talking to one of mission control, explaining that a fairing would have been pointless, then the pilot would not have known he was going up. Sherry, lucky pilot for this mission, kept his hand near the abort button the entire turn.. Separating the SRBs, the mission is going well so far, though over the radio, Jedwell can be heard muttering about home and safety, as Sherry just screams, thinking the separation is not part of the whole plan. Beginning their circularization, Sherry begins to calm down, as he sees that a fiery death most likely is not in his future, Jedwell though harder to convince, still worried that something catastrophic will happen. SPACE!! More cheering and throwing of things, this time paper and sheets of metal, as Sherry and Jedwell become the first kerbals to achieve orbit, though still rather elliptical and inclined, maybe more simulation training would be useful for the future pilots. Sherry looks out the window in wonder, Jedwell finally calming down, though still rather worried, now about all the empty space around him. The first Munar encounter, surprisingly it isn't a collision course like what had been bet on, Bob Kerman lost his life savings on that one at 30:1. Though not very pretty, it was getting the kerbalnauts generally where they were trying to get to. Goodbye Kerbin, and hello Mun, no turning back now as Sherry begins plotting for the capture burn, not really sure what to do but doing something anyway. Being that they had so much rcs left, and did not want to waste fuel to make sure they could land, after the capture all circularization and lowering of orbit was performed strictly on rcs fuel. It took much longer, but in the end helped reduce weight and they really did not need as much as though originally anyway. A rather large kethane deposit had been found during a previous satellite mapping project by a different space agency, who were kind enough to share their information with Nox Aerospace, and that is where Sherry plotted his landing, the map had shown that it was relatively flat so shouldn't be too much of a problem. Thinking he was overshooting such a large deposit, Sherry begins the braking burn way too soon, and begins cursing as he sees what has happened, but too late now, they are commited to a landing and must land off target by a bit. (shows my bad landing skills, was trying to hit the huge kethane deposit to the east of the actual landing, anyone that knows how far ahead to lead on a munar landing feel free to share . and yes, I tried hopping the lander multiple times, to end in fiery deaths..thank you quickload) Too late to cry over spilt milk, Sherry and Jedwell commence deploying the base for operations. Planting the flag, Sherry decides for posterity to make it seem that he had wanted to go all along, instead of cowering in the storage lockers while names were called... After successful deployment and planting of flags, Sherry and Jedwell get down to the serious business of science, collecting rocks nearby and trying to find out if the Mun really is made of fossilized dryer lint. Meanwhile back at mission control, design orders get sent to begin building rovers that can drive the munar surface, to extend the distance the two kerbalnauts can go...
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Since the kraken decided to kill all the kerbals of my last mun colony, I decided to start over on a fresh save with updated mods especially kethane and extra planetary launch pads. Mods I know I'm using Kethane Extra planetary launchpads mechjeb 2 KW rocketry caterpillar tracks rollkage FAR deadly reentry subassembly manager Damned robotics there are a few more but can't think of them at the moment. When starting this, I did enable permadeath in the settings, and to make sure it worked, two lucky kerbals got to experience being flash cooked Now on to the mission: part 1 Drone testing of the 15 ton lifter design, after kerbal safety engineers mandated that all kerballed missions be fully abort capable due to the untimely death of Erfel and Mitster Kerman after an unfortunate accident involving high speeds and temperatures...Due to the media blackout of KNN, no one knew of their heroic attempt at space. Launching the 15 ton payload, so far pretty steady, the engineers surprised it is flying so straight right out of the gate. Starting the gravity turn, Kerbal command keeps expecting the rocket to begin its death ballet, flipping end over end like all the others that had went before. Jebediah Kerman, engineer of this particular lifter, sits back smugly as it turns, sluggishly but smoothly. Finally at 45 degrees, having taken forever to get to that point, mission control sends the commands to continue turning, gaining confidence that this particular rocket may be their first successful launch of this lifter design. At this point, all of Nox Aerospace, umbrella corporation of the entire space program, erupts in cheers and throwing of tools into the air, as the rocket reaches orbit, albeit a very elliptical one, though it did still have another stage that could have easily circularized. Seriousness kicks in, as wrenches and hammers come falling back down onto the heads of several maintenance workers, reminding them not everything can go to space. (There was still roughly 2000 d/v left, and quite a bit of rcs as well.) As the celebration settles down, Jeb steps up to the controls, stating that since he designed it, he gets to do the most fun part, since it was pointless to leave a useless rocket in orbit. Sending the commands to point the lifter retrograde, he fires the rcs determined to deorbit it without using any more fuel. (at this point I added a few more details to my mechjeb window to get a little better idea of what I was doing, still learning everything, if anyone is wondering why the tab is open) And then it happened, the moment Jeb had been waiting for the entire time, as the lifter began hitting the lower atmosphere, everything started to overheat due to no shielding, and the entire rocket just exploded into glorious fireworks, lighting up the night sky(too bad there really were no explosions, it just went poof) Kerbal command, satisfied that the rocket could make it to the mun, began designing a kerballed mission to begin the colonization efforts..
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Thanks . Though I have had to rebuild the entire base, updated a couple mods and ended up breaking my save, so new mun colonization mission in progress now, with kethane and IPL.
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This is not nearly as impressive as some of the logs I've read, but it is my first mostly successful all manually piloted mission, so happy me The mark 1 Mun habitat, one lucky Kerbal gets to be sent to find out what the Mun is made of. Lifter and habitat after launch, Shelwig Kerman looking rather stoic on the untested launcher. Starting the gravity turn, Shelwig still checking instruments Near Kerbal eclipse Waiting for braking burn to circularize orbit Setting up for landing Successful touchdown, Shelwig is happy to finally be able to stretch his legs Habitat module deployed and flag planted. Shelwig's first thought, "And they said it was made of dryer lint" Bill and Jebediah, preparing for trans lunar injection in research base Coming in for orbital burn Coming in hot Deployed and landed, 34 Km from Shelwig. Bill supposedly did it on purpose because of his "need for speed", and needing to test the rovers. Bill, heading to pick up Shelwig and bring him to base. Getting some air, and the flat tires afterwards. Not a good start for the sparky mark 1 rovers. Second accident, after some more air No correction this time, too much air and speed, Bill gets ejected... Sadly, bill did not have enough pack fuel to either get into orbit, or save himself...R.I.P Bill Kerman
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Unless it would be considered part of tweakables, procedural parts that allow you to change the size, shape, etc. That would lead to much more unique designs than just having a ton of parts. And resources/life support, not that Kethane, IPL, and the life support mods aren't good, but both being stock IMO would make things a little more intuitive and compatible instead of having to mine kethane and ore, and send out resupply ships with water and food to make sure the kerbals don't starve to death. Would make for an interesting self sustaining Laythe base
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Show off your Kethane Mining Designs!!
noxcarakus replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
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Yet another Mechjeb thread (but this time different)
noxcarakus replied to Johno's topic in KSP1 Discussion
It isn't elitist if people want to do math, it is elitist when those people start believing that they are better than everyone else because they can do something that they assume others that use MJ can't. Or when a purist says using any mod no matter how trivial is cheating because it isn't stock. Unfortunately, there will always be accusations of elitism and cheating, and the mod/no mod or MJ/no MJ debate will never end because there will always be someone from all three camps saying bad things about the other two. -
It's not really about comparing the two games, it's about the general community. Not necessarily, I play both, and many other games, and KSP does have a rather friendlier tone in the forums than several others I have visited, including CK2, Minecraft, WoW, Rift, etc.. Most of the ones I used to lurk it's nearly impossible to find a helpful nice person instead of an elitist, a troll, or someone that just cries about every minor problem they have.
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I haven't noticed any bugs except for not being able to drop parts in the VAB/SPH, and from my experience that was mechjeb/lazor. Removed them until they updated and everything works fine now.
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The "You know you're playing a lot of KSP when..." thread
noxcarakus replied to Phenom Anon X's topic in KSP1 Discussion
Or worse, when you don't even finish a design because you thought of a better one. -
Yet another Mechjeb thread (but this time different)
noxcarakus replied to Johno's topic in KSP1 Discussion
It's about 6 of one and half dozen of the other, really you won't know if you like MJ or not until you use it. Personally I like MJ, and still get the sense of achievement because I will not use the auto pilot until I have successfully performed manually what I want it to do, like land on the mun or transfer to Jool, and after that then auto pilot all the way, especially for the monotonous twenty launches of rockomax fuel tanks to get my refueling station topped off. Try it out and if you don't like it, don't use it, if you do, then great. Last thing is don't get wrapped up in the debate, because it will never end, and neither side will ever win. -
Resources, mainly because that will be one less mod to use. Not saying Kethane and IPL aren't great, but weak laptop + many mods = Kraken and many fiery deaths.
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Yes, the forums here are friendlier on a general basis, but like several people have said it's mainly because of the fact that there isn't as large a player base, I started Minecraft back in beta and it was mostly nice people then, but as it got more accessible and popular many "elitist" players decided that they were better than everyone else, and of course there are the trolls, the vanilla/mod arguments, and so on, same as the mechjeb/manual debates. In KSP it really doesn't matter how bad or good something looks/flies because in the end, everyone here remembers their first awesome lander they took to the mun and stranded.
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Don't know if the kerbals are too happy, but the launches continue on schedule
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Hello everyone, been a lurker since about .16 but have finally decided to surface after seeing all the interesting designs and missions. And eventually to start posting my own designs and show all my "successes".
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Guess that means I'm starting to do things right finally. Just started messing around with space planes for my new mission lineup, and most still end up crashing into the other failures at the end of the runway. I don't know about lift surface area, I'm just using the 4x6 delta wing from the B9 pack and the smallest control surface from it as well for my wings. Any bigger and it gets too maneuverable. And of course quantum struts and the door hinges from DR, gotta have folding wings for a rover jet
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*double post*
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Ok so I found an interesting issue with a jet/rover design I've been tweaking for a few days now. Finally have it relatively stable on takeoff and landing, but doing some gliding tests yielded a surprising result... Was flying at roughly 5 km above the surface of Kerbin, and decided to cut all power but the lowest tick, and set the trim up 1.5 notches, speed dropped to 52 m/s, and long story short I glided at the same altitude almost no power same speed until I ran out of jet fuel. After a success like that, of course there has to be the failure...Ended up trying to land on the side of a mountain going uphill, and didn't have the pitch to stick it. R.I.P Bill Kerman