Kaelin
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Everything posted by Kaelin
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hey. this is my first real forey into career (instead of just sandboxing) so
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Does anyone know when you get the ability to 'hotkey' items togeather? getting tired of trying to click, say, the thermomiter during flight, or having to click all my goo canisters... I know you used to be able to say 'hit 1' and would activate all those. Just dunno how to do that/when you get that.
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Hm. Now I think I remember you could use just one, say, bio thing for multiple places. Is it worth it now that use use the goo canister once... to carry multiple of them on your ship? or just do multiple flights?
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Ok. with the advent of .23 I finally returned to career mode curious about it. I'm still a 'new' pilot, meaning I can get into space, I can do lots of funky things but planet landing, I can't do. (dont ask me how many kerbals I've stranded on the mun, from lack of having fuel to get them home, but a solid mun lander design is not what I'm after here). Career, looks interesting. I've built up a fair bit, and managed to get some research points... somehow. I've got the goo container, etc, but thats about it (stage 1 research). How do you build up research to unlock all the extra toys. so far I've done EVA at ground, and orbit, soil samples of water and the landing base, goo samples during ground, acelleration and orbit. But short of breaking my trend and managing a safe landing on the mun WITH Return, I dont see how could get more. Does the various area's have different EVA stuff? so, if I do an eva say, on a polar ice cap, and get soil samples there, would that help me get more points?
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How to keep SSTO space plane from flipping.
Kaelin replied to Tingle's topic in KSP1 Gameplay Questions and Tutorials
Thanks for all these tips. I thought i had taken care of the fuel balance but your right, my front fuel tank drained first. So, on go a few sewer pipes (sorry, 'fuel pipes') to take from the mid to the front tank. For those curious Fly's like a whale, needs bigger wing design. has a tendency to try and spin like a top (got it up to 6k height, 200k foreward speed and it started spinning)... other times it plays nice and goes up to atmospheric break... managed to survive a flameout on my last fight. So, Its slowly improving but thanks for the fuel tank tips... never thought THAT might be why I was tipping nose up so often. -
Hi. amateur rocketter here. Meet my 'experimental' space plane. Hi experimental space plane. Yes the name is on purpose... because when it flys it looks chaotic Right now, the center of flight and mass are even. But it really dislikes low altatude flight being a pain. So, on impulse, I wanted to 'extend' my wing size, give me a more 'simplistic' flight. So, step 1, scrap (or set aside) the old wings down to the base fuselage. Great working so far. NOW, grab that front structural wing and rotate it, so that instead of giving the narrow wing I had before I can build it out into a nice long thing. WUH OH. the plane ate half the wing. I tried it at several places along the body, and can't seem to find any way to stop the plane from eating half the wing... or anything else i try to put there (structural square wing plate) when i rotate it, the fuel tank there eats half of it. Any tips/helpfull suggestions so that I can get it rotated properly and not have my fuel tank eating the wing??
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How to keep SSTO space plane from flipping.
Kaelin replied to Tingle's topic in KSP1 Gameplay Questions and Tutorials
BAH, no i never closed the air intakes. I was leaving them open. I'll have to try setting up hotkey that does that. -
How to keep SSTO space plane from flipping.
Kaelin replied to Tingle's topic in KSP1 Gameplay Questions and Tutorials
+1 to the question. I've got a massive plane that i've made (dual prop, rocket and turbpine). the turbine works great for getting off the ground and up and flying... but once it gets up... oh i can't remember how high... the engines sputter... 'no problem' kill the turbines, activate the rockets. Now, I built the entire plane symetrical. My left engines and right engines are 'matched' to each other using the symatry mode. IF anything my gets put a bit too much thrust 'above' the center of mass, but aside from that, my lift and weight balance are neigh on perfectly matched. BUT once I switch from turbine to rocket... it has a habit of doing random death spiral of sliding sideways through the air and falling into a stall spin. I'll have to get pics later to show my model but its very similar. Nice, stable flight, build up to thin atmosphere and boom cataclysmic wipeout. -
*blinks softly* I never thought to attach an asas to my plane. i'll have to see if I can squeeze one in behind the cockpit. I think I downgraded to a mark 2, since I disliked the weird look of the mark 3.
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new space pilot... and new questions
Kaelin replied to Kaelin's topic in KSP1 Gameplay Questions and Tutorials
hi hi. thanks for all the answers. I'm in the middle of building a space plane, and accidentally detached the thruster/scoop from the back. sadly since I had put struts through the middle of the air scoop part... i'm trying to 're-attach' the engine to the part... I see the 'connect here' ball... but i cant seem to connect to it. Anyone know any hotkey overrides or that that I can connect to that 'attach here' ball, then trying to attach the engine in an awkward place? -
hi. I'm just poking at spaceplanes (oh the humanity... er, kerbality of my past attempts) I dont have any mods at the moment got looking at the mk3 pod, and how it has that big 'empty' nose... and the closest nose cap i can find is the aerodynamic nose cap... but it doesn't seem to 'match up'. the NCS adaptor under structural looks like it fits... is there a nosecap that i'm missing or is there no 'good' way to nose off the mk3 pod at the moment?
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Hello, my name is Kaelin, and space planes scare me *laughs* sorry had to. I'm feeling 'hurrah' at the moment. After countless amusing explosions, i finally got my first satellite up into orbit. Aside from realizing I had put a too small of a battery on it, and wishing there was an easy way I could geosynch it so that the 'dish' i built on it, always pointed at kerbal, I said hurrah and 'left' my satellite in orbit. Went ground side and looked at the radar... and noticed 'hey' i've got 2 pieces of debris floating in space. A bit of checking.. oh yeah the booster rocket, forgot a way to de-stabalize the orbit. And the coupler, since i had used a stack separator, instead of an explosive coupler. Cleaned those out, and took a good long look at the the various things on there. Probe, rover, lander... SPACE station? YOU CAN BUILD THOSE? I'm like 'wow, SO MUCH overload... i know my next goal'. After making one or two good 'orbits' of kerbal with a manned pod, i want to start dropping 'rovers' on the various planets (solar powered of course). Then, A space station. SO, my question is... how does 'kerbal' decide if its a rover, or a lander, or that. I mean, if I take a pod, put wheels on it, and drop it on the 'mun' then does it count as a rover? and on the side question how DOES one build a space station, I'm pretty sure you DONT build the thing then launch it all in one piece. OH. On rocket building. I've figured out how to zoom in and out, how to move 'up and down' the rocket, and how to rotate it. Is there a way to move your focus 'front or back'... like if I want to attach something to an auxillery booster, but can't see it easily where I want to put it? Newly minted Space explorer spaceplanes are confusing