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ghimb2000

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Posts posted by ghimb2000

  1. Does it consistently do that? Even if you restart the game?

    Is the craft all stock or if not can you still reproduce it with an all stock craft and then send me the craft file please?

    Seems like the craft file was built when I had SetiCtt installed which made some parts physicsless. After I uninstalled SetiCtt, while still having the craft loaded on the launchpad, it still lags.

    Seems like the craft file also loads the parts physicsless even when the original part is not overidden anymore in the game.

    I tried a stock sandbox mode and the error messages are gone.

  2. CKAN is pulling down an outdated file.

    Replace ModularFlightIntegrator with this https://ksp.sarbian.com/jenkins/job/ModularFlightIntegrator/

    I spoke with Sarbian and he's done CKAN pull request to fix the problem

    It works now :)

    However, after putting some science parts onto the ship I'm building, it's now spewing this:

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [DeadlyReentry.ModuleAeroReentry] sensorBarometer: PartThermalData is NULL!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [DeadlyReentry.ModuleAeroReentry] sensorThermometer: PartThermalData is NULL!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [DeadlyReentry.ModuleAeroReentry] sensorBarometer: PartThermalData is NULL!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [DeadlyReentry.ModuleAeroReentry] sensorThermometer: PartThermalData is NULL!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [DeadlyReentry.ModuleAeroReentry] sensorBarometer: PartThermalData is NULL!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    My FPS also dropped by 10 frames due to this (I think).

    Log file:

    https://drive.google.com/file/d/0B-Ygs3rUb405UzVuZHVESlFlQlk/view?usp=sharing

  3. Unlikely that your PC isn't powerful enough. The calculations it does are pretty much the same as what stock KSP does, and those don't even run while DRE is installed. (basically it overrides them)

    Run the game with DRE installed, and do things that makes your FPS tank. Then quit the game and find your output_log.txt file. If you're not sure where, see next line:

    These are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. You should upload the entire log as a file (i.e. not to pastebin); you can use dropbox or an equivalent host to upload the file. Make sure the entire file gets uploaded; you may have to zip it first, as logs can be very long. Here is where you can find the log:

    • Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit)
    • Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log )
    • Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log

    NOTE: These logs are not the same as KSP.log, which lacks valuable data. Do not upload KSP.log; do upload output_log.txt / Player.log

    Seems like it's spewing this line:

    MissingMethodException: Method not found: 'ModularFI.ModularFlightIntegrator.get_PartThermalDataList'.

    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)

    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

    DeadlyReentry.ModuleAeroReentry:FixedUpdate()

    Here's the full log:

    https://drive.google.com/file/d/0B-Ygs3rUb405WHozZGRkc0NTYTg/view?usp=sharing

  4. I just released a very small Spin-Off mod, intended to help other unmanned TechTree mods.

    They idea came to mind when ghimb2000 reported another that a post in another TechTree mod reported issues with the 5000m altitude contract, the same issues SETI-BalanceMod had due to starting with probes and the bugs in the stock altitude contracts. Thank you ghimb2000!

    Not a problem :)

    Glad I can be of help. I especially like the work that has been done by all the Tech Tree modders and I'll be glad to help any way I can :)

  5. KSP has a confirmed memory leak when flying near Kerbin and memory doesn't get released when changing scenes:

    http://forum.kerbalspaceprogram.com/threads/105514-BUG-Memory-Leak-Flying-Near-Ground/

    You can keep track of your memory usage here:

    http://forum.kerbalspaceprogram.com/threads/99494-0-90-MemoryUsage-v1-11-2014-11-19

    When your physical mem reaches around 3.7GB or VMEM reaches around 4GB, KSP will crash.

    Edit: Changing scenes will also cause memory to spike up that almost always crashes your game if your memory is already reaching the limit.

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