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Bottle Rocketeer
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What direction should NASA go after SLS?
DeltaV_ replied to Skyler4856's topic in Science & Spaceflight
Up. ...Get it? -
KGB Macro-molecular reconstruction in polar orbit
DeltaV_ replied to Agent86's topic in KSP1 Discussion
That's pretty cool. Enjoy the next thirty years spent working on it xD -
Advances Rocket manufacturing... I dont know how to call this.
DeltaV_ replied to MalfunctionM1Ke's topic in KSP1 Discussion
I was half expecting him to use the ship he built to make a third ship on Gilly xD -
That launch didn't go very well.
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Currently awaiting resurrection because I was flying half-asleep and didn't realize he was on a trajectory to become stranded in Kerbol orbit and not, as I thought, on a flyby trajectory of the Mun.
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Nah, that's the Kraken's origin story. Anyways, back on topic: They never DO tell you what they do with the Kerbals who die.
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How does this plant do this?
DeltaV_ replied to Custard Donut (In Space)'s topic in Science & Spaceflight
It seems that the original question has been settled on for you, so I'll address the worry that people are going to lose all their emotions and become really strong idiots or something. Anyways, humans are very social creatures; we evolved that way, and we live that way. It's why you feel embarrassment when you mess up in front of people and why you feel proud when you do something well in front of people. More directly speaking, a human who cuts off all ties to society and becomes a hyper-intelligent, emotionless hermit is going to have little or no potential mates, and thus whatever traits they had that caused this will likely not live on. Meanwhile, an average-intelligence extrovert is going to have a lot of potential mates, since there are a lot of average-intelligence extroverts out there, and generally that means more of the next generation will be average-intelligence extroverts. Remember, everything in evolution, whether our own or that of other species, is driven by three things: Food, reproduction and not dying (Sometimes not even the last one, so long as they reproduce before they die). Most everything that a majority or all of people have (Say, empathy or sentience or not having a tail) has likely already been proven advantageous and thus will probably not be dying off any time soon, by natural means at least. -
While we're on this subject, is there any way for me to fire hired Kerbonauts? Because according to this thread all of mine, who were picked for having a high courage bar and a low stupidity bar, which I assumed meant they were brave and smart, are apparently the opposite.
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See, everybody? Now can we calm down?
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If you think career mode will be dull, don't play career mode. /thread
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Squad, thanks a ton for yet another amazing update. As for the folks who are complaining, it's literally been less than a day since the update came out. Give them some time, people.
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Is there any way to end your flight once the 'mission' is complete? Because currently my only option is to leave my pod and the Kerb in it on Kerbin for all eternity or to revert it back to as if nothing happened once I'm done.
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I doubt the update will be coming right at the end of the stream. Patience, people. That said, I will be watching
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I'm pretty sure that the loss of drive is the cause of the Kraken, forcing you to slow your KSP-playing to a halt so he can bide his time until he begins haunting your solar expeditions once again. In all seriousness, though, I've noticed it too. Although it's worth it solely for the new textures and the SAS fixes.