Uhd
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Bottle Rocketeer
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How do you locate the Easter Eggs now?
Uhd replied to lammatt's topic in KSP1 Gameplay Questions and Tutorials
I was able to land at one of the arches on the mun close to the memorial last night, and there was nothing wrong with it. I haven't been to the memorial yet though. -
Appears to be working now. Thanks for the quick fix!
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Using the preview version of 2.0 on .21, when I open the click the button to open the UI panel for the fuel balancer, it opens, but is empty and non-interactable (can't drag it around, clicks drop through it to stuff under, etc). Looking in the output log, I am seeing: NullReferenceException: Object reference not set to an instance of an object at Tac.FuelBalanceController.IsControllable () [0x00000] in <filename unknown>:0 at Tac.MainWindow.DrawWindowContents (Int32 windowID) [0x00000] in <filename unknown>:0 at Tac.Window`1[T].PreDrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 396) ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at Tac.MainWindow.DrawWindowContents (Int32 windowID) [0x00000] in <filename unknown>:0 at Tac.Window`1[T].PreDrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 Hope this helps (also hope I am not the only one running into this / doing something dumb).
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I really like this mod - makes moving resources around much quicker than having to right click all over the place. Looking forward to the .21 update.
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List of working mods working/not working for 0.21.1
Uhd replied to sidfu's topic in KSP1 Mods Discussions
The modular fuel system mod appears to be working OK, and is only missing a few definitions for new fuel tanks and engines. Additionally, after a bit of tinkering with a few of the Hooligan Airship parts, it seems to also be working as expected.