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Uhd

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Everything posted by Uhd

  1. I was able to land at one of the arches on the mun close to the memorial last night, and there was nothing wrong with it. I haven't been to the memorial yet though.
  2. Appears to be working now. Thanks for the quick fix!
  3. Using the preview version of 2.0 on .21, when I open the click the button to open the UI panel for the fuel balancer, it opens, but is empty and non-interactable (can't drag it around, clicks drop through it to stuff under, etc). Looking in the output log, I am seeing: NullReferenceException: Object reference not set to an instance of an object at Tac.FuelBalanceController.IsControllable () [0x00000] in <filename unknown>:0 at Tac.MainWindow.DrawWindowContents (Int32 windowID) [0x00000] in <filename unknown>:0 at Tac.Window`1[T].PreDrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 396) ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at Tac.MainWindow.DrawWindowContents (Int32 windowID) [0x00000] in <filename unknown>:0 at Tac.Window`1[T].PreDrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 Hope this helps (also hope I am not the only one running into this / doing something dumb).
  4. I really like this mod - makes moving resources around much quicker than having to right click all over the place. Looking forward to the .21 update.
  5. The modular fuel system mod appears to be working OK, and is only missing a few definitions for new fuel tanks and engines. Additionally, after a bit of tinkering with a few of the Hooligan Airship parts, it seems to also be working as expected.
  6. I have played a bit with .21 and it seems like things are working as expected with this mod (including the "advanced version"/real fuels). It is missing some definitions for the new fuel tanks and engines though.
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