Seriously, I think some changed on trajectory display could be really helpfull. Sometimes, it is a real pain to click on a trajectory to warp or add manoeuver nodes, since it does not want you to click on certain points of the trajectory rendered on the map when the trajectory is too brutal. Also, it would be cool to NOT rendering trajectories when it implies going through an object ( Kerbol/Planet/Natural Satellites ) : This is kind of frustrating to get back from your business and perfectly done Münar landing, click timewarp until reentry and ... discover you clicked the wrong part of the drawn trajectory and that the game just timewarped at x10000 times acceleration to crash into the planet. Trajectories are here to predict where the ship will be, not where it should be if it could magically pass through planets and planetoids. Just make it so the trajectory no longer render when periapsis is equal or below 0, and why not, add an " impact " point at the end of it, just like you get escape trajectories which just stops and get " escape from X " when you leave the sphere of influence of an object. Otherwise, it can get a real mess, especially when you have a lot of nodes and manoeuvers to do and don't have time to deal with such nonsense information.