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r00t

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    Bottle Rocketeer
  1. Great job, man. This latest release doesn't give me any warnings. My GTK+ version is 2.24.2-2, just in case.
  2. I get this error messages when I run it through the terminal (since you're from Argentina, you'll probably understand the pt-br warnings): (Saturn:7263): Gtk-WARNING **: Não foi possível localizar a ferramenta de temas no module_path: "adwaita", (Saturn:7263): Gtk-WARNING **: Não foi possível localizar a ferramenta de temas no module_path: "adwaita", Gtk-Message: Failed to load module "pk-gtk-module" Gtk-Message: Failed to load module "canberra-gtk-module"
  3. Woah, Pascal!? I've been away from this forum for a long time, and had to log in just to comment on this. It seems Pascal isn't dead, after all! Impressive job mate, keep it up! I'm testing it on Fedora 20 x64 and got a few warnings, but it seems to be working fine.
  4. Well, hello everyone! So, I'm new to the game, and to learn a few things about the rockets, I've been messing with the stock vessels. My questions are: 1. How do I know the parts? Is there any indication of the part name, somewhere? It'd be really useful if the part name would appear when the mouse is over it. 2. Is there a way to merge vessels? For example, if I build a rocket and want to put a previously built rover in it, how could I do it? Would I have to build it again? Thanks!
  5. You guys do know that Autodesk is a company, right? Comparing Blender to "Autodesk" is like comparing Gimp to "Adobe" - doesn't make sense. Autodesk has many softwares for modelling. Blender could be compared to Autodesk 3ds Max. SolidWorks could be compared to AutoCAD. Autodesk also has advanced modelling software, like Mudbox (comparable to Z-Brush, and with results that could never be achieved with Blender or SolidWorks). Not to mention Softimage and Maya. Blender is, indeed, an outstanding software. But since he didn't specify which Autodesk software he is using, it's hard to say he is wrong about working with it. That brings it to another subject, though. The developer's brag about using "Autodesk 2013" is very concerning. Autodesk's 2013-2014 build is terrible, and not telling us which software is being used points to a very amateurish approach. So, sumghai, your "LEGO" analogy is very accurate, specially in this occasion. I'll try to help him, though. But I don't think we'll make much progress.
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