

Meumeu
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Bottle Rocketeer
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Yes, if you try to extend or retract a fixed solar panel, they will get stuck in the extending or retracting state and core.solarpanel.AllRetracted() will stay false and the ascent guidance won't switch to the vertical ascent phase. There's a retractable variable too but it is not set in any stock solar panel configuration file so I'm not sure what it does... I'll check with a debugger when I have the time to see which property should be checked (probably this evening)
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Basically it needs at least 3 liquid fueled engines that are not aligned, I used this to test it: craft file It works with solid rockets as long as the main throttle is high enough to produce enough torque, and changing the throttle limit won't do anything since it works by calculating new values depending on the commanded torque.
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Yeah, I hesitated between replacing the old interplanetary transfer and adding it as a new maneuver, in case there was a bug I didn't see or if someone didn't like porkchops... Also, by putting it at the top of the list, everyone can see there's a new maneuver. By the way, did anybody try it on a not-so-fast CPU? Xytovl and I only tested it on our cores i7, we're not sure how long it takes on other CPUs...
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Basically, this is meant to replace the old boring interplanetary transfer maneuver. Instead of doing a Hohmann transfer, it shows a plot of all possible transfers (within a reasonable period) and their deltaV, the cheapest transfer is selected by default but you can pick another one if you're in a hurry: the X axis is the departure date and the Y axis is the transfer duration, the exact values for the dates and the deltaV are shown under the plot. Also because it actually uses the Lambert solver, the transfer actually reaches the target instead of requiring a course correction.