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Teflon_Mike

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Everything posted by Teflon_Mike

  1. I don't usually make requests for things, But how hard would it be to add the ability of this mod to also allow changing the stock sunflare texture? in the assets files the texture in question is called "Sun_Flare.tex" and normally looks something like this: the reason i'm asking is for ages i've been updating the sunflare for better atmospheres v5 to work with modern versions of kerbal, which requires modifying and redistributing the game's asset files, this requires a sketchy tool thats iffy at best, and the problem is the asset file in question has ballooned in size from what it used to be in older versions of kerbal and its a pain to compress and re-release it each time, not to mention the dubious legality of uploading game files... i don't know anything about coding or i'd attempt it myself, And yes before anyone tells me, i know scatterer allows adding a sunflare texture to kerbal, but some of us don't like that one. no offense. if anyone can help with this, it would be appreciated, thanks for your time. End goal would look something like this: P.S. have my personal navball texture: https://imgur.com/a/dT6ER
  2. Been a while but I finally got around to it, heres an updated sunflare asset for KSP 1.3.0 https://www.dropbox.com/s/6uvvfizvojrx5ou/sharedassets9.7z?dl=0 Enjoy
  3. I submit my photo of Jebediah Kerman sitting before the all powerful, all knowing, all seeing sphinx that is affectionately known as Sookee The Potatocat (p.s. yes that's a bag of potatochips)
  4. Its been a while, And I'm back from Vacation, Anyway, https://www.dropbox.com/s/cht90374zxl52lw/BA Sunflare 1.2.1.zip?dl=0 Have an updated sunflare for KSP 1.2.1 (remember folks, for 32 bit kerbal this goes in your "KSP_Data" folder, For 64 bit kerbal it goes in "KSP_x64_Data") Apologies for the increased filesize, but squad seems to have added a lot to it this time around. P.S. If ya'll are wondering how i've been adding this to the game files, search up a tool called "Unity Assets Extractor" it's what i've been using, it's a bit tricky to use, but it works, Rather than bumping this post, Have an updated link for KSP 1.2.2 https://www.dropbox.com/s/z22sjn16j8vgsdz/x64 only BA Sunflare 1.2.2.zip?dl=0 Better late than never right? KSP 64 bit only this time around, i have no idea what'll happen if you try this on 32 bit. but i'm guessing bad things.
  5. I Updated the sunflare for this again. this time for ksp 1.1.3, There are two files, one is for ksp 32 bit, one is for 64 bit https://dl.dropboxusercontent.com/u/63686707/Sunflares 1.1.3.zip Even with the stuff Scatterer is doing these days. I still can't live without this sunflare in my game. i won't let it die if i can help it. A Reminder, these go in your KSP_x64_Data (64 bit) & KSP_Data (32 Bit) folders. and not the gamedata folder. Back your old sharedassets9.assets file up in each folder.
  6. I've updated the sunflare again to 1.0.5 if anybody needs it its right here https://www.dropbox.com/s/tto5j1pznowvduf/sharedassets9.assets?dl=0
  7. Had A bug with windowshine that made the lab modules and hitchhikers not be able to be picked up or attached to after placing them on a root part. i'm guessing a cfg is borked or something. Uninstalling windowshine fixed this.. :/ i doubt it was one of my other mods. but i'll have to check and see that later
  8. I hope nobody minds me posting this. but I went out of my way to update the sunflare that comes with Better Atmospheres to work with KSP 1.0.2 and people seem to be looking for it, so here it is: https://www.dropbox.com/s/2yq7lexikuokjuy/sharedassets9.assets?dl=0
  9. I missed using the twin nerva, I Still have a copy of the original backed up from before the spaceport got taken down, I never thought i'd see this return from the grave, and with such a nicely polished model too... Thanks Kommitz!
  10. I'll just leave this here guys. see ya on ksptv o/
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