Well, I tweaked my old rocket a tad, threw some of those inline wheels on the sides of the rocket and it was not too much to handle. Instead of turning off SAS to gravity turn I left it on and it went rather smooth, no rotation or at least very little. It took more work to get a good orbit going but not too much. Then I noticed SAS didn't do a bad job of keeping my lander aimed where I needed it to be it actually worked pretty well. Node maneuvers were a little more involved and whatnot but nothing too bad. I couldn't even get into orbit last night. I also made it to the mun but have no tried landing yet, that is still to come. Considering the last time I tried to land I hit the mun at about 130m/s I am not sure I will be much more successful. But all in all it wasn't that much worse than the previous iteration of the ASAS. Notes Steam version Mechjeb from .2 installed still Chatter for .2 installed still Old rocket still works. I do like how electricity is much more involved though and that solar panels are actually useful. I haven't tried the planes, I've never flown them ever so I cannot comment, but after testing it out a bit more with rockets I am alright with it. I was so disappointed last night when I went to take my rocket up and it started rotating like nobodies business. So to get to the mun on my first flight today was a nice feeling. Also, I found that when maneuvering with SAS still on it seemed to want to keep moving so I kept it off and then switched it on once I was stable at thte position I wanted to be in. Before you just whipped around and let go of F on exactly where you wanted to be. Although fun and much easier it wasn't nearly as realistic.