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KaidenOZ

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Everything posted by KaidenOZ

  1. i had that problem. your MJ unit is bolted onto the ship on an angled surface right click on your remote control unit while on the pad and select control from here. should fix it for you. **edit** page 247/248
  2. ok good spot mate, manualy switching to the remote control on the pad fixs it. so as you said. its the MJ unit acting as commander and throwing off the navball
  3. yes the mechjeb was mounted to the side of the pod. could possibly be the issue. il test it again and let you know
  4. thanks or your input mate, i jumped back into a new game to test it further to see if it was the remote control unit being the problem. alas no. i built a new basic ship following the basic setup as before. capsule-> seperator -> SAS -> remote control ->fuel tank -> engine. without a mechjeb unit this time. with crew in the rocket on the pad read as vertical. removed crew and it was fine. adde mechjeb unit with crew was fine. removed crew and on the pad wa reading 30 odd degrees off on the navball again. its definatly a MJ problem based on this second round of testing. try it yourself and see. on a p[ositive note removing the MJ unit didnt lock me out of the game controls this time. on a side note i am running the new 2.0.9 MJ with latest game version thx
  5. Hey everyone, just signed up to post a possible bug issue with the current version of MJ. Going to wall of text everyone so please hang in there. OK so the situation is as follows, IM trying to save some kerbs from mun who had an accident on landing. So I made a Lander and injection craft to get there. 3 man cap with a separator and MJ module, SAS remote command section with fuel, rocket legs RCS and fuel and all that jazz attached to a multistage orbit delivery system. This is where things go bad. With the new patch we can play around with kerbs so I want this rocket to go up without any crew and use the remote system to get it to mun. So I first launch goes without a hitch. Perfect in every way until I notice I forgot to remove the kerbs from the capsule. No problems. Reload launch, remove kerbs and fire again, this is where things go wrong. After 5 attempts later with my rocket going ape**** at around 20km I notice on attempt 6 that while im sitting on the pad, the navball is showing at 30deg of vertical. well that's odd. Launch anyway, ship goes stupid and finally dies at around 20km again. Reload and add crew. On the pad with navball sitting dead center where it should be. Remove crew, 30 degrees off. OK something wrong here so I made the fateful choice to take the mechjeb unit off to test if its a game or a MJ issue and game over. Once I got rid of the MJ off the ship i can no longer select any of the top righthand buttons, launch quit and all that. Had to close the game from task manager so I restarted and problem persists. The saved game is dead. Starting a new game there is no problem but the game I removed the MJ mod is totally locked out now regardless of restarts. Ah well hope we get it fixed because this is a really useful tool for the game If you have any other Q in regards to this let me know.
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