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Frayne

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Everything posted by Frayne

  1. I've read back a few pages to see if this is a current issue but didn't see anything, please humour me if it's already been covered. Since the update to 23.5 I'm getting the heavy breathing at a couple of my existing unmanned sites... Kethane refineries on Duna and Minmus that have no Kerbal present. It's hardly game breaking... but I'm making a lot of vids and it does rather sound like I'm rubbing myself.
  2. Thanks for supporting this Nathan. I have the mark 2 pod but the heatshield is not showing up under structural... is it a different tech? I can't see the tech required in the part configs.
  3. Sweet additions and just what I wanted. Many thanks.
  4. A realistic and feature complete life support mod is pretty much the holy grail of KSP as far as I'm concerned so I wish you luck with this. At the moment all of my ships have placeholder parts that are meant to simulate the weight (at least) of what I will need in the future. I'm hoping that I will be able to edit these parts to include whatever system I decide upon, without having to rebuild everything from scratch. We all want something that models environmental control, food, water and CO2 processing. Greenhouses and biodomes are the way to make any Life Support mod feature complete, so I'm using a great animated Greenhouse part by Morty_Jhones (I've also seen it attributed to another elsewhere so I'm not 100% sure who made it). The major gameplay challenge is that even if inflatable Greenhouses are too heavy and bulky to include in most of your ships or to lift them back off most planets. It would also be difficult to get them through some re-entries. This creates a logistic challenge where your smaller ships have to flit back and forth to top up their supplies. Call me a masochist but this is my bag! Anyway I'll be keeping a close eye on this one.
  5. I'm happy to report that the problem is at my end. Given that I was on a completely clean install I was equally perplexed as to what the issue might be. As far as I could see the only thing that had changed since it last worked on my computer was the KSP version. Then I thought some more about this... The only other thing that was different was that I had installed it on my windows SSD rather than my bulk data drive. I think there is some issue with the permissions on that drive that is stopping something from loading because when I copied the clean install on to the other drive IonCross ran normally. Strange really, since my main KSP install is on the SSD and a multitude of other plugins are working fine. Do you do IT support, too? Thanks for the great mod!
  6. Thanks man, I do appreciate the response. I've not been reloading the DB and earlier on I tried the .dll from this download and the one in the Module Manager thread (didn't check to see if they were the same). So still stumped.... hopefully Yongedevil can shed some light. I hope I can get this mod working again because this does still seem the best option.
  7. Okay folks bit confused here. I've previously used IonCross in 0.20 and it worked fine, but was having difficulty getting it working with my heavily modded 0.21 so I created a completely clean vanilla 0.21.1.276 install and added the mod again. Still no worky... the part resources are showing up but Module Manager does not appear to have changed any of the command parts and kerbals are not consuming oxygen (the 'IonCrossCrewSupport' folder and 'ModuleManager.dll' are in the root GameData folder as per the instructions). Am I missing something? I've read through the last few pages of this thread and the Module Manager thread and folks are saying it's fine in 0.21.
  8. We all love a flowchart and the models are very cool... I hope this project is completed!
  9. Yeah I think I like the dashed striping better to indicate container type, more subtle. The only thing I didn't like about the original textures were the low-res out-of-focus warning badges, but the grubby look is more important in the end than worrying about that. Also, I think the original fuel and mono-prop tanks have no colour differentiation (both orange banding I think). Incidentally, Talisar, if you do fancy having a go at inflatable tanks I think some sort of strutted base to support the sphere would look cool and realistic. I'm trying to make an interplanetary ship atm and want it to look like an explosion in a girder factory... Matari style. Check out Lethal_d0se's spherical tank over HERE to see what I mean. My pic, as Leathal's one doesn't really show the base.
  10. Continuing to use these awesomesauce tanks. I changed my mind about the plain textures and went back to using the stockish type, however the Kethane tanks are only in plain texture. Any chance of getting these with the grubby texture plus subtle green coloured banding to indicate Kethane? Also, although your radial mounts are massively different sizes they all have the same (big) mass at 2.5t... typo? I thoroughly endorse the request for inflatable tanks!
  11. Best tanks ever! I particularly appreciate you including Kethane, Oxygen and alternative textures.
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