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papa_kilo

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    Bottle Rocketeer
  1. http://en.wikipedia.org/wiki/Ion_thruster Right now there\'s only 3 types of fuel, RCS, liquid, and solid boosters... but, you could make an engine that had extremely low thrust and fuel consumption. Match it so that say, the panels provide 1kw each, the engine uses 3kw, so you need 3 panels producing .000001 liquid fuel with an engine that burns .000003, providing some miniscule amount of thrust, and you don\'t 'break physics' too much. The only thing you can\'t replicate is the actual fuel metal used in an ion thruster, but that amount is tiny as well to the point it almost doesn\'t matter, especially in a game like this. There you go. After all, this is a game, and it\'s not really too much rocket science... this is best equated to the North Korean space program if anything... blows up significantly more than it accomplishes anything, etc etc.
  2. Even the lunar lander had legs.
  3. Looks like the Mk16-3 has some crazy drag... it seems to like to break things. Toying with my rocket design to try to get things to cooperate. I guess the next thing I'd say could be a portion of this, would be landing legs of some sort. Intent of being a module connectable 'leg' that would allow you to touch down and still maintain ability to re-launch, given proper staging and something to provide thrust.
  4. Awesome. This kinda stuff is what I was hoping to spurn. Good job!
  5. Repaint thanks to Ntmoore19. This parachute has double the drag of the Mk16, which provides more utility for possible landers. Right now, it's simply a repaint and config edit. If someone's willing and able, a 'quad wing' design along the lines of heavy drop parachutes and/or drag car parachutes would be pretty awesome. This post will be updated as new things come along and/or modifications to the parachute config, etc.
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