No offense, but can you clean this list up and make it more readable? or copy and paste this instead.... Kethane- Updated and working Mechjeb- Updated and working Ironcross support- Working as far as can tell Remotech- Working (adding a remote control/command control part disables new sas function) Deadly Reentry- Working far as can tell so far Kerbal Alarm Clock- Updated Kerbal Crew Manifest (but you don't need it in 0.21 anyway)- Not working RCS Build Aid- Not working B9 Aerospace- Working KW Rocketry- Working Kerbal Attachment System- Working TT's Modular Multiwheels - Firespitter EXCEPT for the "spawn in water" part, which puts you upside down on the bottom of the ocean.- Partly working Kerbal Engineer Redux- Working Unofficial 0.20 update for ISA MapSat (although Mun's new craters don't show up)- Partly working Quantum Struts- Working Procedural farings- Working Part Catalog- Updated working Modulemanager.dll- Seems to be working(not 100% sure) Lazor mods- Partly working KerbTown- Seems to work Infernal Robotics- Works Editor Extensions- Updated working Mission Controller- Not working TAC fuel balancer- Updated FASA mercury and Gemini- Working Kerbal LiveFeed: Passive Multiplayer Plugin/Client/Server v0.6.7- Updated working Chatter- Working Maneuver Node Improvement- Not working Hyper Edit- Updated Novapunch- Updated Aviation Lights- Works Graphotron- Works SimplePartOrganize- Works DEMV Rovers MK1,2,4 and 5: GO H.O.M.E: GO Space tech landing program and first exploration: GO CrewManifest: GO DSL Pandora: G0 (some minor issues in VAB) LH Prometheus: GO Romefarer HSTW Sunbeam plugin: GO SubassemblyManager: GO Fustek Station parts EXPANSION: GO TTModularWheels-v0.61: Possible NO GO KerbCam- Not working Protractor- Updated Nova's Wet Workshops- Not working AmpYear - Working, but it appears that it's interfering with the new ASAS systems. Caterpillar Tracks - Working azor system- Updated Hooligan Labs Airships- Working