Jump to content

BraciaB

Members
  • Posts

    17
  • Joined

  • Last visited

Everything posted by BraciaB

  1. Ok, I will check if i can sort it down myself. Thanks for your help and congrats on your 7K post.
  2. Ok. Do you happen to know if there is a way to sort parts in editors? I feel that tabs in current versions are quite unsorted not to say it's a mess there. I think that if parts were organized so that eg decopuplers and separators are next to each other from smallest to biggest, same with adapters and fuel tanks, it would be easier to find some of them. Right now when I'm looking for example for 3m decoupler, or radioisotopic generator i need to remember where they are exactly. Is there a plugin allowing sorting or filtering parts? Ift you feel that this post should be separated from this topic, edited and moved please let me know and edit it or delete it. I'm new here. Thanks.
  3. Well, if we are talking about issues with editor, can I ask a question about another annoying thing which is not a bug, but as I think was already suggested somewhere, or it will be seen as inappropriate to ask here?
  4. No problem. Thanks for information. Good thing is that it's only visual bug. As I said before it would be great if someday colouring and creating decals will be implemented in one of future updates. Thanks for help. I think the problem is solved.
  5. Well, this happened to other parts too when they weren't loaded correctly, but after reloading the game it was all correct. In fact black wings or Jumbo tank looked cool. That gave me an idea for a mod allowing colouring parts. Is there any? MK16 though loads incorrect everytime, even if there are multiple copies of it. Any ideas on how to make it white?
  6. As the title suggest i have a problem with Mk16 parachute. Everytime i launch 0.23 MK16 is black. I thought that they changed it in 0.23 because in 0.22 it was white. I have tho copies of 0.23 on my PC (one is for KMP and one is vanilla). In both of them MK16 is black. I've also copied it's model from 0.22 and it's still black. Any ideas how to solve this issue?
  7. Of course, It's very important to understand those rules. Sometimes people make mistakes designing their ship because they aren't aware of that, and thanks to this tutorial they'll understand what, where and why went wrong. Once again thanks for your help and work on that topic. Thanks to that next time I'll encounter a fuel flow problem I'll know how to solve it.
  8. Ok, thanks for your answer. If arrows on fuel pipes on both pictures are pointing in the same direction, then why it's important which line was put first? In some cases this irregular draining of fuel may cause unstability and even one sweet kaboom or neverending rolling.
  9. The way I like to dock is very similar to yours. I prefer to switch to vessel I'd like to dock (let's call it dockee), turn it so that the docking port is in front of the ship that will do the docking (let's call it docker) and then switch back to it. I don't do it with big stations though in order not to destroy her. Then controlling the docker i choose a docking port on dockee as a target and right click on docker's docking port to choose "control from here". Then I switch to free or chase camera and rotate docker without RCS so that nav ball is not rotated in order to tranlate easier. Then I point towards target prograde, turn SAS and RCS on and do a single push towards it. That way RCS will be used only to slight corrections of translation. All You need to do is just pointing towards target prograde (pink) and keeping your prograde (yellow) at the pink dot just by translating. It's the most efficient if you are doing it for last 100 meters.
  10. Great work Kasuha, great great work. I wish that devs will fix those issues with fual logic after the docking. I think that this thread, especially your experiments will help in that. I don't quite understand rule number 2. Could You explain that to me once again in simplier words? Thanks in advance.
  11. Also remember that in order to play the same scenario once again from the very beginning of it You need to restart it. It can be done in the scenarios menu. In the lower-left corner of the box is a restart button. It gets activated after choosing scenario that You've already played.
  12. How about naming that Structural Panel "Russel's Teapot"?
  13. Siemanko. Wiadomo coś o jakimś polskim serwerze Kerbal Multiplayer (KMP), lub serwerze na którym grają Polacy? http://sesau.ca/ksp/KMP.html
  14. Witam wszystkich. Jestem Janusz. W Kerbale gram od demka 0.13.3, a w pelna wersje od czasu 0.14 czyli zanim wprowadzono, maneuver nodes, mozliwosc edycji stageingu i samoloty. Ostatnio troche malo czasu, ale staram sie to nadrobic kiedy moge. Mam nadzieje ze w przyszlosci bede nadawac cos na twitch, narazie livestream w moim wydaniu zostawia wiele do zyczenia, podobnie jak krecenie filmow, ale mam nadzieje ze uda mi sie kiedys cos ciekawego. W kerbalach podoba mi sie to, ze czlowiek naorawde uczy sie tu na bledach, a wracajac po jakims czasie zawsze uda sie zrobic cos ciekawego. Buduje glownie rakiety, ladowniki i satelity, mam problemy z samolotami wiec licze na Wasza pomoc. Sa jakies polskie "firmy budowlane"?
×
×
  • Create New...