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Triple F

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  1. Just a heads up for those that have downloaded B5Scrolls or have been following the interviews and articles. The next update should be in the next month or two and will include orthos of a handful of the original Lightwave 3D models used on the show. The above image has a background of the production sketches which Steve Burg sent over – and are already on the site – along with a foreground showing the original 3D Thunderbolt model made in Lightwave, with a bit of the wireframe showing through. If you have been following the site, the current update is dated 26th October, 2014…. And includes a new section that looks at the N’Grath character and an interview with Jim McPherson who largely designed the big guy. There’s even some previously unreleased behind the scenes video from the co-founder of Optic Nerve, Everett Burrell, along with the artwork and photos. This is just a small sample of the new stuff added in the last update. BTW. Since I’m still deciding which of the original Lightwave 3D models to add in the next update (the orthos should be very handy for anyone wanting to do an accurate scratch build of them), let me know if anyone has any preferences. Dropping a note here or better yet on the Facebook page would be handy – as the addition of the model images is a one time deal and will be limited to a half dozen or so. As always, all the new content from the guys who worked on the show will be included in the download of the website. B5Scrolls Facebook Page https://www.facebook.com/B5Scrolls B5Scrolls Website (free to download) http://www.b5scrolls.com/
  2. Just a FYI type thing for anyone who has downloaded the B5Scrolls website in the past. The last update is now finished (and included in the downloadable zip file). The final numbers are (and this surprised the bejesus out of me when I actually checked on them). 549 pages covering 18 (sometimes very) revealing and wide ranging interviews with the likes of Ron Thornton and Steve Burg explaining various technical and artistic stuff, along with additional contributions from Syd Mead and Wayne Barlow. Over 100 pieces of production concept art which the ‘guys’ who worked on the show sent over, much of which hasn’t been released before, 143 flash animations showing the ship designs seen on the show, as well as links to some other online B5 content that hardly anyone knew about – Like the Novo Babylonia audio drama which has apparently been kicking around since 2008 (the same year B5Scrolls went up)! It’s also been downloaded over 50,000 times! (Which is pretty cool : ). Anyway. Here’s the link to the sites front door (still free, no ads or any other nonsense attached.) http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm The download page. http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm#Screen4_01_5 And the facebook page set up last year to let folk know about it, when it looked like those hosting the site weren’t going to renew their server agreement. Just in case anyone reading this is unfamiliar with the site. https://www.facebook.com/B5Scrolls
  3. Baulders Gate. I'd be hard pressed to think of another game where the character development and interplay between the main NPC's was so well done. And it lasted the whole game, not just for sections as in something like Dragon Age.
  4. CGI did exist back in 1968 but not as we know it now. As far as I remember the first use of wireframes was seen in Westworld a few years after 2001. So I can’t be 100% but the sequence you mention was alsmost certainly traditional animation, recreating the look of something generated by computer.
  5. I realise this will come off as a bit spammy, especially for a first post. But if your a sci-fi fan, budding artists, 3D modeller and especially a B5 fan, your going to like this. ; ) After contacting Ron Thornton, to find out who designed one of the ships on Babylon 5, one thing led to another, and a quick exercise in learning how to code up a web page turned into a unique reference site 5 years, 15 FX artists and one producer later. The site isn’t going to stay up forever, It was just a hobby, a one off, so I made it downloadable for anyone to keep – no strings, popups, adverts or anything else attached. Just a lot of production concept art along with some pretty frank, revealing, wide ranging and occasionally funny interviews from FX artists who worked on B5 . . . . . . . a few Star Treks, Firefly, the new BSG and a couple of Stargates. It’s a fan site, sorta, that focuses more on the artists, the art and the technology. Steve Burg (who recently designed the Prometheus for the Ridley Scott movie) described what we talked about as the most in-depth examination of his methodology and approach to design ever carried out. Which, considering Steve’s career, came as a bit of a surprise. This is a link to a facebook page set up last year to let folks know about it, before the site is taken down.. http://www.facebook.com/B5Scrolls It is genuinely legit, as is the offer for anyone to download and keep it, (nearly 50,000 already have), 3DWorld ran a short piece on it last year http://www.3dworldmag.com/2012/06/27/the-vfx-of-babylon-5-artist-interviews-and-artwork/ If anyone’s interested, and ain’t on facebook, here’s a link to the website itself. http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm Basically, with the download, I’m just making sure all that work – and the information the site contains which can’t be found anywhere else – doesn’t just disappear like a fart in the wind when it’s inevitably taken down. Cheers
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