lewille
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Everything posted by lewille
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Nice try at Yukikaze, can you post more pictures of it?
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Never EVER forget to put landing legs on a lander (especially if you are not a pro lander that can land a craft at less than 1m/s)
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Great model but shouldn't a Neutron star be white since they should (theoretically at least) radiate the same energy in all the visible spectrum? And I think it should be smaller as well due to the extreme gravitation. /my 2 cents
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Probably the best PAK-FA T-50 made so far
lewille replied to Trollkowski's topic in KSP1 The Spacecraft Exchange
The vertical tails should be moved a little bit forward as well but other than that... Great job -
have you tried with lots and lots and lots and lots ... of reaction wheels? I don't know if it wields well though
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The Mother Of All Drop Ships...
lewille replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
As usual great looking design I will definitely try this and let you know -
Over 9000 !!! debris : 0 Kerbals : 21 Screenshots : 56
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Do the scene load times keep you away from 0.21.1?
lewille replied to Benie's topic in KSP1 Discussion
The loading times & lags .21 introduced is also getting on my nerves I try to enjoy playing KSP but with those issues my fun litteraly evaporates and I find myself stopping in frustration after 30 mins of game time (so basically not even complete a launch). Because of that I ended up using hyperedit not to wait on the sluggish ascent for hours for ships even under 100 parts. That does not solve the 2 min loading time though. I really do hope it will be fixed soon so I can enjoy playing again. -
Whatever that was it was black and it was fast!
lewille replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Grandiose design. I will test this as soon as I get back to my gaming pc got two questions : - can I dock this thing to my insanely big space station without risking everything exploding randomly? - can I change the front docking port with a shielded one without having trouble with the design (attached struts, parts...)? -
Are more struts really better?
lewille replied to buggy's topic in KSP1 Gameplay Questions and Tutorials
I heard you like strutting, so we released a strut for the strut that was supposed to strut your strut. -
KSP facepalms: Stuff we've all done in KSP
lewille replied to Yuri Kargarin's topic in KSP Fan Works
What about staging accidentally multiple stages at a time? What? Me? Of course it never happened to me -
I still think that Kerbals are more or less immune to radiation. Why? First of all they are using Nuclear Engines (sometimes in the atmosphere), crashing them close to the KSP facilities and yet we have to see one Kerbal having radiation health related issues. Second, they can spacewalk freely anywhere in the Kerbol System without suffering from any kind of radiation disiness. So we already have a race of supershielded beings therefore a colony on Laythe is doable.
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Bet the Developers never thought of this horrifying experience...
lewille replied to Space_Coyote's topic in KSP1 Discussion
I'll add to that that the first spacewalk (done by the Russian) almost ended up tragically. As the suit inflated so much, the cosmonaut was barely able to close his hand and could not get back in the spacecraft. Fortunately for him, he was able to get back in by deflating a little bit using a pressure valve to vent oxygen out of his spacesuit. -
SPACE STATIONS! Post your pictures here
lewille replied to tsunam1's topic in KSP1 The Spacecraft Exchange
canIhasyour.craft? What mods do you use? -
Bet the Developers never thought of this horrifying experience...
lewille replied to Space_Coyote's topic in KSP1 Discussion
Any drowning situation is horrible... That aside, it would be nice to have a possibility to have trouble with a part of your rocket but... it should be an option that can be activated or deactivated at will. Like in plane simulator they offer you the option to have (or not) parts that fail. All you have to do is tick the option in the menu. -
Navball not pointing up on the lauchpad
lewille replied to lewille's topic in KSP1 Gameplay Questions and Tutorials
Thanks I didn't knew it was that easy to fix -
I've made a lander with the command pod pointing sideways instead of the standard prograde (up). The problem is that on the pad, the navball is also pointing sideways so I cannot have a clear look at where I'm going. What can be done so that the navball is correctly pointing prograde? (apart from me rebuilding my ship)
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Uneven fuel ducting when feeding from one tank
lewille replied to MiniMatt's topic in KSP1 Gameplay Questions and Tutorials
My guess is that you have the top tank not completely attached to the bottom one. Thus the fuel is not transfering properly. -
Considering everything in Kerbal has 10 times the density of IRL, wouldn't that mean that the Kerbals also are denser and so more impervious to radiation? Thats pure conjecture off course
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What about geological activity? Even oceanic (as there does not look like there are much volcanoes at the surface)? Would that be enough to raise the temperature enough to have liquid water?
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Sorry, English is not my native language
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Wouldn't it be better if the arrays were a little bit angled instead of pointing 90° ? Other than that ... great work keep it comming
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Why not have a look to the OASIS space station somewhere here in the forum?
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Damn I was hoping to jet my way back into space. Oh well... the rocket engine will hopefuly dont use too much fuel to do so