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killer2447

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Posts posted by killer2447

  1. If a warship's not exceedingly large, stick it in a fairing with booster(s) underneath, and then radial-attach to the sides OUTSIDE the fairing. As for VERY large ships, the method for launching them and getting them into a decent orbit varies, although many use hyperedit to place their ships in LKO, to save on time, effort, and sanity spent trying to make launchers for vacuum-only ships.

    Yeah, I don't think it'll fit in a fairing, I might be wrong. I'll see if it fits once I get my PC to my dorm. My method had been radially attaching orange fuel tanks with mainsails beneath, it was very finicky, but I was able to get it to orbit. I might just see about using the even larger engines (and actually putting RCS on the thing) and see if that works.

  2. Hey, anyone know how the new aerodynamics work? I used to be able to get a 2,000 ton (with launcher) dreadnought into orbit before the update, but now I can't even clear the atmosphere. Once I get settled in my dorm I'll post the ship I'm having issues with here, for reference (and so one of you can blow it up). Thanks.

  3. Xeo, I have an idea for boarding.

    In order to keep it fair, I would propose that there be some math involving a boarding maneuver (I don't have exact numbers), here are some suggestions (feel free to disregard these if you dislike them)

    - It should require different numbers of kerbals to board for each docking port, as it is harder to board a ship when the entry is a killzone (jr docking port) than when the entry is nice and large, permitting room to maneuver (sr docking port). I don't know what would be considered fair, but I think boarders should lose more than the guys in the ship (they know the ship).

    - small craft such as fighters can't be boarded unless crippled, and then the pilot is considered a P.O.W.

    - civilian ships are captured instantly without resistance.

    - unmanned craft can be boarded if they contain passengers, but leaves the ship operational.

    - small craft without pilots (in a hangar) can be stolen.

    - boarding takes an entire turn, so you can't take over 5 ships per turn.

    Those are my suggestions so far, if you like them I could think of some more.

  4. Don't let this thread die now! This thread has been my inspiration to continually attempt to build vessels of all sizes (only 1 has made it to orbit). Keep it coming guys, whether it be a colossal capital ship or a flying bus, we are all expressing our creativity, ingenuity, and determination to get kerbals where they need to go, whether in one piece or twenty, well get them there.

    I guess I should have posted this a bit earlier...

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