Whoozy
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Everything posted by Whoozy
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Question about station/base contracts.
Whoozy replied to Whoozy's topic in KSP1 Gameplay Questions and Tutorials
lirg03's suggestion worked for me. The new mission was satisfied with the new module added to an existing station re-marking the old station as a ship in it's renaming. I would have otherwise reverted the save and cancelled that mission and not waste any more time on those contracts. -
Question about station/base contracts.
Whoozy replied to Whoozy's topic in KSP1 Gameplay Questions and Tutorials
Thank you, I'll try that next. -
Is it possible with the vanilla KSP to just keep adding onto an original base or station to fulfill a contract? Say I put a previous station in orbit for a contract that required power, antenna, research station and 5 kerbals. I have another contract later to put a station up requiring a solar panel, antenna, research station and 9 kerbals. Could I just make up the difference by adding a module to support an additional four kerbals to the first station?
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Whoozy replied to Paul Kingtiger's topic in KSP1 Mod Releases
I would like to see an official battery module for this attachment system added to the core components. I have copied and altered the Elektron files to create my own, but unfortunately I am not a modder, being unfamiliar with texture and model editing it doesn't look like a battery by any means. -
Somebody probably knew somebody and pushed the issue to use the space shuttle when they made the final decision as well.
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Knowing Kerbal construction methods and materials you're better off not squeaking one out, you might blow a hole in the suit and it's all over. I'm sure there's a warning label somewhere on the suits that say not to let them come in contact with water.
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Landing Gear, Unrealistic in KSP
Whoozy replied to Herbert McCheese-Wang's topic in KSP1 Suggestions & Development Discussion
In KSP you also don't need to land 16 tons on the Mun in order to land and take off. -
I would like to have Kerbals learning to fly the crafts. Make sure the orange suit Kerbals cannot learn to fly.
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Heck, look at games that have 50-100+ people working on it and they may only release 2-3 patches post-launch for the remaining life time of the game. I have played post-launch games that were far more "career ending" bug-riddled then KSP is. Let's not hound Squad. P.S. Can I have a patch now?... Gold star at least? I'll settle for a sneer if necessary...
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I thought the real MMU's had variable output control?
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In air sample return recovery
Whoozy replied to Mike Scudder's topic in KSP1 Suggestions & Development Discussion
One of the supposed original intents of this method was to prevent the return sample craft from hitting the ground and potentially exposing samples on accident if the return capsule burst a seam while it was still relatively hot. -
Grylls didn't need to self enema dirty water on T.V., he just needed a trusted Kerbal around.
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At least what will be left of the servers after download day. It'll be like Windows update Tuesday, 8-10kb/s for 10+ hours.
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Performing my first suicide burn landing on the Mun with an untested rocket design.