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wally_kun

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Everything posted by wally_kun

  1. I'm fairly well into the tech tree but I can't seem to find the fairings anywhere. You'd think they'd be one of the first things to unlock. Does my tech tree have anything to do with it? I'm using the one that includes all the things for the Interplanetary mod. Does that have something to do with it?
  2. I was not. I did in fact get the download to finally give me a whole zip file (thanks a lot, Norton), but idk about this manual modification. Is there something I should be doing with it or is it another download to overwrite something?
  3. I've wanted this mod for absolute ages. I've waited several different iterations, tried at least two different extraction programs, waited for patch after patch, yet over a year later and I have yet to download a version of this mod that was not either horribly bugged or simply will not open from its zip file. I've tried every mirror ever put up, downloaded and re-downloaded, used 7zip and WinRar in tandem, I cannot get this ****ing file to open and for everything to function. It's positively infuriating. I can go to Scott Manley's channel right now and look at all his videos and wonder how the blazes he even got the thing to work at all. What is it about the download or zipping process that breaks the file? Am I doing something wrong? Why will none of them ever work? I've even tried a few sources that just gave me the game data folder inside it, still broken. I can't figure it out.
  4. Hermes I Mission Report Blueprint used: Communitron 1.4 Objective: Deliver payload (communication satelite) to low to medium-Kerbin orbit to establish communication network. Summary: Showtime. First launch of the program. Here's to a good launch. And frankly I'm not worried. This thing is minimalistic as hell and very effective. This should be done and over pretty quick. Simple mission. Standard takeoff. Standard staging. Also note the lack of a delivery stage. Initial launch stage is more than good enough. Probably the biggest thing that happened in the entire mission: the action group borked up. But hey, not like we're getting graded on style. Mission Status: Successful Bit of a boring flight all things considered, but gotta start somewhere. Going to get about three more of these up in the air before we can do anything else. Should be pretty easy. Probably.
  5. Simulation 1 Report Simulation 2 Report Simulation 3 Report Simulation 4 Report Simulation 5 Report Simulation uses expired. Hermes I launch immanent...
  6. A long time ago in a galaxy far far away I joined the BobCat colonization challenge. Since then the forum has gone to hell at least once, the challenge died, started back up, and died again, and I lost my information to my previous account. I'm going to pick it back up and start from scratch with an official theme. We're doing this legit. The hierarchy of the program is as follows: Program -Project --Mission Essentially, within the program there will be several projects, each made up of several missions each. Simple. But let's move onto the guidelines of the challenge itself. Didactic Space Program Parameters/Rules * Deaths are highly frowned upon, but technically permissible. The total accumulative amount of deaths in the program in its entirety will cap at ten. If 11 Kerbals die, game over. - A "catastrophic failure" is defined as any mission that results in Kerbal death. Even if it is only one death each, if two catastrophic failures occur consecutively, game over. The program can't tolerate that kind of failure. - Likewise, there are deadlines to meet. The cap for total number of failed missions per project is four. If the fifth mission for the rest of the project ends in failure, even if no one dies, game over. We're on a contract. * This is not hardcore mode. Every mission is allowed a total of five "simulation" flights to test the waters and see what's what. No penalties apply, just as the mission is still incomplete if all goals are fulfilled within that simulation. When the sixth vessel appears on the launch pad, it's real. * Any Kerbal lost to space or that is left afloat for over a week is deemed KIA. * While not technically a rule, every effort will be made to clean up space debris for the sake of tidiness. Didactic Space Program Statistics Completed Projects: 0 Total Flights: 1 Missions Launched: 1 Failed Missions: 0 Catastrophic Failures: 0 Death Count: 0 Debris Count: 0 Current Flights: 1 Colony count: 0 Current Project: Hermes Project Mission Archive Hermes I (simulation reports) Hermes I (Successful)
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