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Santoron

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Everything posted by Santoron

  1. Well, I've been to Minmus now a few times, but without sufficient fuel to return, though I've gotten pretty good at landing it on Minmus, which is an achievement for me, and a helluva lotta fun. I'm certain this ship can do it, more along the lines that I'm not good with SSTOs (Proton is the first that I could easily achieve orbit) and I've accumulated a couple of months of rust. My short term goal now is to just get better flying the launch profile, and executing better trips to Minmus so that I have every drop of fuel I can muster, though I don't think I'll ever be as good as the test pilots that made your Proton to Minmus video! I'm now getting 120km orbits with right around 300 units of fuel left, so that's going to help matters, and I'm sure there's fuel to save on the Minmus trip as well. Of course all of this won't mean much until I start getting the hang of Kerbin landings in the Proton, but that's just details atm.
  2. Updated KSP and installed the new craft! It's been awhile so I'll have to re-familiarize myself with the launch profile (not to mention landing has eluded me so far), but if/when I make a successful roundtrip to minmus I'll be sure to post it. Quick Update: Not sure when I'll be able to complete my shakedown cruise (hopefully tomorrrow night), but I was able to reach 120km orbit with 258 units of fuel remaining. Optimistic on Minmus chances, and I love the ship. Thanks again!
  3. I've only fiddled with career sporadically. Until we have currency and contracts I'll stay mostly in sandbox.
  4. Sorry for bumping what seems to be a dead thread, but I've been on a KSP break the last month or so and was wondering when/if the finalized Proton H and T variants were going to be released? The T variant was the one I was most interested in, but it looked like the Proton H was close to being certified before things went quiet...
  5. Thanks for sharing this, it's absolutely beautiful and a heckuva lot of fun to fly! Excited for the Proton III and especially for the transport variant. Guess I'll bide my time learning to land this...
  6. It's funny how drama filled things seem after a trip to the forums of late. When I ignore the place for awhile and just enjoy the game it seems fantastic and moving forward at a steady pace. I come here and the sky is always falling. I think some people shouldn't get into early access games. Some seem to think the discounted rate they've paid thus far entitles them to design the game instead of simply test and enjoy it.
  7. Will be the standout feature of .23 for me. Ship and station designs I avoided/abandoned due to poor game performance have been reopened to me. Thanks Squad!
  8. Won't get to play for a few hours, so digging into the new parts and SCIENCE!!! will have to wait... But I just had to take a quick peek at a couple high part count vessels I had in orbit, and I'm absolutely thrilled with the performance increase. A vessel that ran like a slideshow on my laptop before now is at playable framerates, defnitely more than double the FPS I could manage on that machine and vessel before. Same deal with my old way way overbuilt station I had replaced because of the poor performance around it. And the performance around smaller (~100 pt) vehicles is now silky smooth. Kudos to the devs for all the hard work. I had given up hope of seeing this game perform so well. Now I can't wait to check out the update on my Desktop once the children are in bed!
  9. It came from one of the Kerbalkon streams a couple days ago. I know what you mean, it's the kind of news you can't help but be skeptical of until you see it yourself, but several of the Kerbalkon streamers specifically praised .23's responsiveness and increased performance. It is easily my most anticipated feature of .23!
  10. Been spending the last few days reacclimating to KSP after an extended break (since shortly before .22 release). Made the decision to get a career save started tomorrow with the launch of .23... and then realized it had been awhile since I had done much without MechJeb around. So, I spent this evening "recertifying" myself on the basics until I felt comfortable launching to orbit, performing orbital rendevous, docking, and munar landing. Comfortable again in the needed flight skills, I had some time to spare so I went to my Expedition around Eve and got my first Gilly encounter (after failing dismally yesterday)! Was too late to start exploring tonight so I started a Kethane map of the surface and called it a day. Very excited for career mode tomorrow!
  11. Squad has expanded the scope of this game several times already to include features that we in the community desired that were outside of the original scope of the game. Resources were something they tried as well, and decided it wasn't working. I understand (and share) the disappointment, but to try and downplay Squad's regard for and commitment to the community is asinine. If Squad is no longer allowed to make design decisions on their game without a cacophony of bitter accusations then they may as well walk away from the project now, because they'll never never finish a game when a successful launch requires they implement every single design request to every single player's satisfaction. Also, I fail to understand those dismissing mods as a solution to this. We've seen resource mods in action, and they've been impressive! We know those efforts thus far have been curtailed somewhat because of a belief their work would be rendered moot by a stock feature down the road, so we can assume those efforts may expand in the near future. And we have at least a couple very impressive sounding new efforts underway already since the announcement was made! Within the next few months, we are likely to have a variety of resource options available to suit different play styles and desired complexities. Given the high profile and longstanding nature of the discussion around resources, I hardly think it's likely that community driven support for these mods is likely to dry up any faster than support for the game in general. So where's the problem? Seems to me that those of us that are passionate about resources are about to be spoiled rotten by the options available to us, and Squad gets to focus on the areas of the game they are most passionate about, or that absolutely require dev attention.
  12. Probably resources, since I can't see myself using multiplayer all that much. But I won't have to choose. Modders will provide expanded resource systems in the coming months, and Squad will provide Multiplayer. Win Win.
  13. Resources are something I definitely want in my game, but I also have complete faith in the modding community to deliver a robust system now that they aren't worried about Squad making their efforts moot over time. If Squad believes this decision helps them deliver a better "vanilla" experience, I see no reason to doubt them.
  14. Was drooling over this in the rover thread in the general discussions board. Thanks for sharing, this is going to Duna pronto!
  15. Thanks for the hard work, Wayfare! Will download these and give them a go next chance I get.
  16. The new crew transport version looks sweet, exactly what I've been looking for to manage crew rotations. My only wonder is with all the concern over low fuel, is this capable of routinely docking with a station at 150 km? Guess we shall soon see...
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