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Ivanoff Alex

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Everything posted by Ivanoff Alex

  1. I'm starting use KSP MOD Admin It's better than nothing, but I found few annoying minuses. 1. No mod updates 2. No mod check version dependency 3. Launcher works, but steam overlay doesn't allowed (if I run from steam all is ok) 4. After relaunch Admin mod I should select downloads directory again 5. There is not useful space port integration via build-in browser. 6. Not user friendly enable/disable functionality
  2. Steam workshop is optional. The suggestion is to create Plugins Manager. It wasn't question about DRM. It was about easy maintenance a huge pack of plugins Yes, you right. However, If I can do same easier in few clicks, have linked to me list of plugins etc. why should I do it manually? I haven't see any troubly with this.
  3. First of all, users require tools what can do such actions. (In-game or not it doesn't matter, but should be privider out of box). I have one opinion regarding steam workshop, they should be optional repository, what replicate space port. (So, All published in space port should be added to workshop and vice versa)
  4. Sorry, but in case of Plugins manager (or Steam workshop) not. System can download, install mod (and update it, check version compatibility), and user can easy delete/disable mod for various situation
  5. Hi Everybody I will suggest Squad team to create Plugins manager in vanilla version (and of course add Steam workshop to KSP will be great too). It should make KSP life easier, because you remove headache from: 1. choosing plugins from Space Port 2. installing it 3. easy way to disable it 4. link plugins to account to reinstall/update it
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