josea74
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Rocketeer
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[quote name='mythbusters844']But literally why? The heating is [I]perfectly fine[/I] for me and countless others. You're the [I][U][B]only[/B][/U][/I] one asking for this, so just do it on your end.[/QUOTE] Well there are most likely people just like me who don't ask and just continue playing upset about this issue but unwilling to take action. The re entry value for 100% should be decreased to allow for fast aircraft like mine which go around 1500 m/s - 1600 m/s
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The 1500 m/s is around 3000 mph that is 1000 mph more than the sr71 and 2000 less than the x15. The heat blows up my aircraft at that speed :/ I think the heating should be reduced to allow for the fast high altitude aircraft. I initially thought the protection would help but it still blows up with the tremendous heat. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Ya but I'm asking for a change in the 100% code value so that it doesn't blow up aircraft that shouldn't blow up and these aircraft also have necessary heating protection.
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In real life the x15 went around 5000 mph. If you made an x15 in ksp it would probably be fine in 1.0.4 however in 1.0.5 any fast and high alt plane you make will most likely explode due to the way too powerful heating :( . I dislike how they upgraded heating and it is now OP. I was trying to fly my plane at around 1500 m/s and it just overheats which is stupid. I even put layers upon layers of heating protection which only came to the same result as update 1.0.5 the heat is so powerful it destroys airstream protective shells. I think this should be scaled back to 1.0.4 heating as that was not only more fun but it didn't blow up my fast aircraft at speeds that a fast aircraft and high altitude should not blow up at. (Any testing of this is welcome please show pictures and proof because this is true) (ksp player since 0.17 btw)
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Hey I am ambitious in creating the fastest craft under 1000m and i think i've done it already however I would also like to ask you the great people of the forum this... What is the fastest speed you achieved under 1000m? (NO GLIDERS) (ONLY JETS AND ROCKETS) (be honest and truthful and no picture is required.) (NO CHEATS USED) (Must be completely STOCK) Heres mine: Jet: 460 Rocket: 530 Also you may share your story on building the fast craft you made.
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Fastest Stock Jet Under 1000m Challenge
josea74 replied to josea74's topic in KSP1 Challenges & Mission ideas
Only jets sorry -
This is a challenge to see who can get the fastest speed with a STOCK JET PLANE. My plane will soon be uploaded to the spaceport since im the biggest stock aircraft exporter on there. I will then provide a link to it after this challenge is over. I think i created the fastest plane ever under 1000m that goes OVER 440m/s It will serve as the reward to all who participated in this challenge and people who like fast craft. Now Get your thinking caps on and start building and flying and create the true FASTEST STOCK LOW ALTITUDE JET PLANE!!! RULES: Dont steal ideas Build it from scratch Have fun and experience PURE SPEED After you made the craft/tested provide a picture with proof of speed. If you can't provide a picture upload it to the spaceport so it can be tested for its speed or just say it and it might be understandable and alsoprovide f3 log SPEED MUST BE! achieved UNDER 1000m which is a pretty low altitude NO CHEATING AND NO MODS must be completely stock Leaderboards (scores will take time to be updated) CHALLENGE STATUS: Still going Numerobis 373 m/s 2nd WhatShtisthis 247 m/s 6th Kasuha 214 m/s 7th Haprdon 373 m/s 2nd Hodo 309 m/s 5th Iluinrandir 390 m/s 1st zorque 337 m/s 3rd GraviTykillz 318 m/s 3th
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Is Kerbal Safety a Top Priority For You?
josea74 replied to TheHockeyPlayer's topic in KSP1 Discussion
My space program has a no return policy in which each kerbal that is sent into interplanetary space and lands on another body cant come back -
[SHOWCASE] How Does Your Kerbal Drive To Work?
josea74 replied to josea74's topic in KSP1 The Spacecraft Exchange
does the robin car fly and drive? you should upload craft file -
[SHOWCASE] How Does Your Kerbal Drive To Work?
josea74 replied to josea74's topic in KSP1 The Spacecraft Exchange
nice robin -
Im saying if ONE CRAFT has 2 docking ports close to eachother then it should be able to dock them and ALSO the jr docking port should have a lower level of magnetism so that the bigger docking port overpowers its magnetism allowing the possibility of magnetically propelled aircraft. THIS IS NOT A BUG. And would be awesome if added to the game. AND its not unrealistic as long as one docking port overpowers the other causing the craft to move in one direction.
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A magnet car is possible and i have tried it in ksp but it doesn't work by putting a docking port in front of a mk2 command pod and then making a strut extension to make a docking port it sucks to in front of the previous docking port KSP does not allow A CRAFT TO DOCK TO ITSELF. Thats what im saying they should add.