Currently with very long orbits it's a bit tricky to set a nav node, accelerate, slow down and hit the nav node target. It would be great if one could set as an option to have the game automatically switch to no time acceleration -1m from the next nav node. Maybe allow setting when the time warp should drop to 1X but -1m seems reasonable. The very high time warps are specially tricky with irregular orbits as one goes from Kerbal to the Mun as the ship moves very slowly at first and suddenly accelerates as it enters Mun orbit. So it's pretty easy to miss the orbital encounter nav node.