Jump to content

wuselfuzz

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Curious George
  1. So I tried KMP yesterday, without much success. I could launch something, but I tended to lose the server connection after leaving the KSC safety bubble and entering an orbit. I just set the loglevel to debug on my own server and noticed the following: When inside the KSC bubble, the server works fine, CPU load is around 5%. When leaving the KSC bubble, the server reports a new vessel, CPU load goes up to about 50%. Now, the bad stuff happens when I seperate a stage: CPU load goes up to over 100% (dual-core machine) and "Vessel GUID is reported to be destroyed" is spammed to the server's log file. I manually checked the SQLite database, and the vessel is marked as destroyed there. The spam stops, if I disconnect my client (although that might take a while, since the server's overloaded). In the example log below, I disconnected quickly after the spam started, but if I don't disconnect, it won't stop. The server was running mono 4.0 on Debian, the client is running on Windows 7 x64. Everything on version 0.1.1.3. [09:22:18] [Info] : wuselfuzz has joined the server using client version 0.1.1.3 [09:22:19] [Activity] : wuselfuzz set to lead subspace 4 [09:22:19] [Activity] : wuselfuzz activity level is now IN_GAME [09:22:23] [Activity] : Sending all vessels in current subspace for wuselfuzz [09:22:23] [Activity] : wuselfuzz activity level is now IN_FLIGHT [09:22:38] [Activity] : wuselfuzz activity level is now IN_GAME [09:23:08] [Activity] : Sending all vessels in current subspace for wuselfuzz [09:23:08] [Activity] : wuselfuzz activity level is now IN_FLIGHT [09:25:11] [Info] : New vessel 628fd71e-cce6-4443-a292-0d626a23cdf5 from wuselfuzz added to universe [09:25:19] [Info] : New vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 from wuselfuzz added to universe [09:25:19] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:21] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:22] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:24] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:26] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:28] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:29] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:31] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:33] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:35] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:36] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:38] [Activity] : Vessel 1a0158fb-dd8c-4551-812e-b597f3c13403 reported as destroyed [09:25:49] [Activity] : wuselfuzz activity level is now INACTIVE [09:25:55] [Info] : Client #1 wuselfuzz has disconnected: Timeout [09:25:55] [Info] : Client failed to handshake successfully: InvalidOperationException
  2. 4 GB currently, but experiencing out-of-memory issues when running Firefox on the second monitor etc. Ordered an upgrade to 8 GB, though, which will be around 200 Euros. Need 2x4GB DDR2-800 for that, since my board only has two DDR2 slots. But that Q6600@2.7GHz is still going strong, so I don't like to upgrade to a new mainboard/cpu/ram combo yet.
  3. Without going too deep into legal/copyright issues with non-GPL/MIT/WTFPL, here's a point of view: Having been involved with administering a modded Minecraft server for a bunch of friends, I actually like the requirement of mods to be open source. With MC, it went always like this: MC gets an update, Forge (MC mod framework) gets an update, 90% of the mods you're using gets an update, but one or the other mod your server depends on was abandoned by the original author. Congratulations, you're stuck on an old Minecraft indefinitely, because you can't properly convert your savegame! Having open source mods kind of alleviates this situation, since an abandoned mod could be taken over by someone else. Even with a "may not be distributed in modified form" license, it's still possible to publish a source code patch and instructions to download the original, apply patch and recompile the mod.
×
×
  • Create New...