Morgan
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Everything posted by Morgan
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What top 10 (or less) mods couldn't you do without?
Morgan replied to Mulbin's topic in KSP1 Mods Discussions
KIS+KAS TAC LS ScanSat InfernalRobotics Kerbal Alarm Clock Universal Storage MechJeb Adjustable Landiggear DMagic Orbital Science -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Morgan replied to Nertea's topic in KSP1 Mod Releases
create a text file, copy and paste the code into it, rename the file to "whateveryoulike.cfg" and place it the KSP folder. And you need the Module Manager. yep! But just the attach nodes. Just tested it and it looks good so far. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Morgan replied to Nertea's topic in KSP1 Mod Releases
Ok, I solved my problem with the MM Patch (filename was to long). This fixes the attach nodes: @PART[mk4nose] { @node_stack_bottom = 0.0, -0.1029968, 0.0, 0.0, -1.0, 0.0, 1 } @PART[mk4cockpit] { @TechRequired = heavyAerodynamics @node_stack_bottom = 0.0, -1.655971, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4crew-1] { @node_stack_bottom = 0.0, -1.070255, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4drone-1] { @node_stack_bottom = 0.0, -0.1362425, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4cargo-1] { @node_stack_bottom = 0.0, -1.070835, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4cargo-2] { @node_stack_bottom = 0.0, -3.236155, 0.00, 0.0, -1.0, 0.0, 3 @node_stack_bottom2 = 0.0, -3.236155, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4cargo-tail-1] { @node_stack_bottom = 0.0, -1.057139, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4scimitar] { @node_stack_bottom = 0.0,-0.8541491, 0.0, 0.0, -1.0, 0.0, 1 } @PART[mk4adapter-1] { @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4adapter-2] { @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4fuselage-1] { @node_stack_bottom = 0.0, -1.070255, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4fuselage-lfo-1] { @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4fuselage-2] { @node_stack_bottom = 0.0, -3.224699, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4fuselage-lfo-2] { @node_stack_bottom = 0.0, -3.224699, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4mono-1] { @node_stack_bottom = 0.0, -0.5355678, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4tail-1] { @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4tail-2] { @node_stack_bottom = 0.0, -1.655971, 0.00, 0.0, -1.0, 0.0, 3 } @PART[mk4pod-1] { @node_stack_bottom01 = 0.6215577, -2.638397, 0.00, 0.0, -1.0, 0.0, 1 @node_stack_bottom02 = -0.6215577, -2.638397, 0.00, 0.0, -1.0, 0.0, 1 } @PART[mk4pod-2] { @node_stack_bottom01 = 0.0, -2.638397, 0.00, 0.0, -1.0, 0.0, 1 @node_stack_bottom02 = 1.234182, -2.638397, 0.00, 0.0, -1.0, 0.0, 1 @node_stack_bottom03 = -1.234182, -2.638397, 0.00, 0.0, -1.0, 0.0, 1 } @PART[mk4nose-docking] { @node_stack_bottom = 0.0, 0.0828281, 0.0, 0.0, -1.0, 0.0, 1 } @PART[mk4intake-radial-2] { @node_stack_bottom01 = 0.0, -1.462815, 0.2439967, 0.0, -1.0, 0.0,1 } -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Morgan replied to Nertea's topic in KSP1 Mod Releases
I tried making my own MM compatibilty patch to get it working but somethings wrong with the attachnode of the docking nosecone and the cockpit. Anyone got it working? -
v1.1.4? Had the same problem while loading "KAS_CPort1", cuz my KIS wasnt up to date.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Morgan replied to Paul Kingtiger's topic in KSP1 Mod Releases
Ah sorry, 1.0.90.2 sneaked in somehow. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Morgan replied to Paul Kingtiger's topic in KSP1 Mod Releases
Nope, the attachnodes of the cores are twisted (at least for me) -
its LLLs, Thank you!
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Hi! I used to have mod with such parts but I cant remember its name. It was possible to turn on/off the lights in the window. Anyone know this mod? Thx
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
Morgan replied to dtobi's topic in KSP1 Mod Releases
Several grab, release, grab, release, grab, release, grab, release, grab, release, grab, release, grab, release, grab, release, grab NICE! -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
Morgan replied to dtobi's topic in KSP1 Mod Releases
I hope thats it! Cuz after more testing, my debug log shows nothing. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
Morgan replied to dtobi's topic in KSP1 Mod Releases
Sense, it makes. OK, I tried several things now after I gave up last night. - Launched a new ship, same config etc., NO Kraken this time. - Grabbed a roid, success. - Quicksave - Released, repositioned and grab attemp again. Only bumping. - Restart of computer. - Released, repositioned and grab attemp again. Only bumping. - Quickload - Release - Quicksave - Restart of computer. - Repositioned and grab attemp again. Only bumping. - Back to VAB - Swapped 2.5m Claw for NASA Grabber - Arm, approach, grab, success. - Release, disarm, arm, approach, grab, success. - Release, approach, grab, success. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
Morgan replied to dtobi's topic in KSP1 Mod Releases
No but constantly pushing into the roid made it. It took 4-5 seconds for the grabber to attach. I dont know if its of interest but now I got repeadtly attacked by the "Ghost Kraken" when launching the same construction from KSC. I will try to replicate the Kraken attack tomorrow and also try it without the 25m Grabber attached. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
Morgan replied to dtobi's topic in KSP1 Mod Releases
got bugged The 2.5m Claw isnt grabbing after releasing and repositioning. It just bumps on the roid and nothing happens. Looks like its not properly resetting after release. -
Hi techi, great job! But sadly I ran into 2 bugs with 7.0. 1st: No BigMap (No idea why) 2nd: (maybe a problem with one of the visual mods, testing it now) Edit1: Ok, these bugs belong together. The navball thingy reappears if I "close" the invisible Big Map. Edit2: Same goes for Settings and Instrument Windows of the Small Map. They disappear if I try to open the Big Map.
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"cost = 50" in part.cfg and 4001200 ingame?
Morgan replied to Morgan's topic in KSP1 C# Plugin Development Help and Support
Yup, got MCE installed. -
[SOLVED] 0.23.5 and resizing in the parts.cfg?
Morgan replied to Morgan's topic in KSP1 Mod Development
omg and I thought it was just "scale", "rescaleFactor" works. Thank you! -
Probably a dumb question but "scale = x.xx" has no effect, what am I doing wrong? I did it before (older KSP version) and it worked. Added "scale = 0.25" under asset parameters, ingame old size.
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scrolling through the first post..... ******** (compliment to this mod, busted by language filter)
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[WIP] Parts from my garden shed - SCANsat Antennae
Morgan replied to Milkshakefiend's topic in KSP1 Mod Development
wow! just wow!