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Morgan

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Posts posted by Morgan

  1. Ok, I solved my problem with the MM Patch (filename was to long).

    This fixes the attach nodes:


    @PART[mk4nose]
    {
    @node_stack_bottom = 0.0, -0.1029968, 0.0, 0.0, -1.0, 0.0, 1
    }

    @PART[mk4cockpit]
    {
    @TechRequired = heavyAerodynamics
    @node_stack_bottom = 0.0, -1.655971, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4crew-1]
    {
    @node_stack_bottom = 0.0, -1.070255, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4drone-1]
    {
    @node_stack_bottom = 0.0, -0.1362425, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4cargo-1]
    {
    @node_stack_bottom = 0.0, -1.070835, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4cargo-2]
    {
    @node_stack_bottom = 0.0, -3.236155, 0.00, 0.0, -1.0, 0.0, 3
    @node_stack_bottom2 = 0.0, -3.236155, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4cargo-tail-1]
    {
    @node_stack_bottom = 0.0, -1.057139, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4scimitar]
    {
    @node_stack_bottom = 0.0,-0.8541491, 0.0, 0.0, -1.0, 0.0, 1
    }

    @PART[mk4adapter-1]
    {
    @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4adapter-2]
    {
    @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4fuselage-1]
    {
    @node_stack_bottom = 0.0, -1.070255, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4fuselage-lfo-1]
    {
    @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4fuselage-2]
    {
    @node_stack_bottom = 0.0, -3.224699, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4fuselage-lfo-2]
    {
    @node_stack_bottom = 0.0, -3.224699, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4mono-1]
    {
    @node_stack_bottom = 0.0, -0.5355678, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4tail-1]
    {
    @node_stack_bottom = 0.0, -1.071142, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4tail-2]
    {
    @node_stack_bottom = 0.0, -1.655971, 0.00, 0.0, -1.0, 0.0, 3
    }

    @PART[mk4pod-1]
    {
    @node_stack_bottom01 = 0.6215577, -2.638397, 0.00, 0.0, -1.0, 0.0, 1
    @node_stack_bottom02 = -0.6215577, -2.638397, 0.00, 0.0, -1.0, 0.0, 1
    }

    @PART[mk4pod-2]
    {
    @node_stack_bottom01 = 0.0, -2.638397, 0.00, 0.0, -1.0, 0.0, 1
    @node_stack_bottom02 = 1.234182, -2.638397, 0.00, 0.0, -1.0, 0.0, 1
    @node_stack_bottom03 = -1.234182, -2.638397, 0.00, 0.0, -1.0, 0.0, 1
    }

    @PART[mk4nose-docking]
    {
    @node_stack_bottom = 0.0, 0.0828281, 0.0, 0.0, -1.0, 0.0, 1
    }

    @PART[mk4intake-radial-2]
    {
    @node_stack_bottom01 = 0.0, -1.462815, 0.2439967, 0.0, -1.0, 0.0,1
    }

  2. The problem may be very simple "under the hood". It feels like a "dirty flag" being set when contact is first made, but not being "cleaned up" when contact is broken.

    Sense, it makes.

    Please keep me posted. The grabbers seem to be problematic in general. I wonder what it takes to make my own grabber plugin.

    OK, I tried several things now after I gave up last night.

    - Launched a new ship, same config etc., NO Kraken this time.

    - Grabbed a roid, success.

    - Quicksave

    - Released, repositioned and grab attemp again. Only bumping. :(

    - Restart of computer.

    - Released, repositioned and grab attemp again. Only bumping. :(

    - Quickload

    - Release

    - Quicksave

    - Restart of computer.

    - Repositioned and grab attemp again. Only bumping. :(

    - Back to VAB

    - Swapped 2.5m Claw for NASA Grabber

    - Arm, approach, grab, success.

    - Release, disarm, arm, approach, grab, success.

    - Release, approach, grab, success.

  3. Does quicksaving and reloading help?

    No but constantly pushing into the roid made it. It took 4-5 seconds for the grabber to attach.

    I dont know if its of interest but now I got repeadtly attacked by the "Ghost Kraken" when launching the same construction from KSC.

    I will try to replicate the Kraken attack tomorrow and also try it without the 25m Grabber attached.

  4. @PART[sensorGammaRaySpectrometer]
    {

    MODULE
    {
    name = SCANsat
    sensorType = 64
    resourceType = 21
    fov = 10
    min_alt = 5000
    max_alt = 500000
    best_alt = 100000
    scanName = Uranium Scan
    power = 0.4
    }

    MODULE
    {
    name = SCANsat
    sensorType = 64
    resourceType = 22
    fov = 10
    min_alt = 5000
    max_alt = 500000
    best_alt = 100000
    scanName = Thorium Scan
    power = 0.4
    }

    MODULE
    {
    name = SCANsat
    sensorType = 64
    resourceType = 23
    fov = 10
    min_alt = 5000
    max_alt = 500000
    best_alt = 100000
    scanName = Alumina Scan
    power = 0.4
    }

    }

    And how does the Kethane one look like?

  5. Yes. I ran into this bug today. This is a pretty serious one, but it's intermittent. Restarting KSP seems to sometimes get rid of it.

    It seems the 'big map' button in the toolbar will open/close a variety of windows. Earlier, my game was such that clicking the Big Map button opened/closed two BOSS (Screenshot) windows AND the SCANsat Instruments window.

    The problem seems to be in SCANui.gui_show(). I'll take a look. DMagic: can you also take a look?

    In my output_log.txt, I am seeing lots and lots of this:


    [MechJeb2] Adding button for Vessel_Info

    (Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

    Unpacking Scanner 3

    (Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

    ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
    at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0
    at SCANsat.SCANui.gui_show () [0x00000] in <filename unknown>:0
    at (wrapper delegate-invoke) Callback:invoke_void__this__ ()
    at RenderingManager.OnGUI () [0x00000] in <filename unknown>:0

    (Filename: Line: 4294967295)

    ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
    at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0
    at SCANsat.SCANui.gui_show () [0x00000] in <filename unknown>:0
    at (wrapper delegate-invoke) Callback:invoke_void__this__ ()
    at RenderingManager.OnGUI () [0x00000] in <filename unknown>:0

    (Filename: Line: 4294967295)

    I talked to blizzy78 and he suggests that it really is in gui_show and is probably not toolbar related.

    Resetting Window Positions fixed it in my career savegame, but not in my sandbox one.

  6. Hi techi, great job!

    But sadly I ran into 2 bugs with 7.0.

    1st: No BigMap :(

    (No idea why)

    2nd:

    VMfhpUw.jpg

    (maybe a problem with one of the visual mods, testing it now)

    Edit1:

    Ok, these bugs belong together. The navball thingy reappears if I "close" the invisible Big Map.

    Edit2:

    Same goes for Settings and Instrument Windows of the Small Map. They disappear if I try to open the Big Map.

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