So finally there is 'Munwalker 10' (do not ask what happened to the previous ones, I think last 3 where good but unreliable) :\'( SAS should be turned on before launch, also it has the tendency to roll a lot (but its like extra stabilisation ;D) Strut overuse is possible here too, but it keeps he wobbles at bay :-[ The tree boosters will prevent the very long and fuel loaded midsection to halt mid air... after dispersing the boosters one should slowly (and SAS less) take a heading 90° and 45 pitch up and activate SAS It will pitch up eventually but just keep it running , checking in with ground control where your apoapsis will be aiming for a little more then the mun\'s orbit seems best, you will be catched by the mun all the time (is it possible with less travel time?), there should also be some fuel left in the midsection by then. adjusting orbit / collision course ??? is a bit difficult regarding where you really want to land, but there is plenty of fuel in the lander (even for a bit of moon hopping ): at least one tank should be left to get home (this I am unsure about , how to best escape the mun), for maximum fuel efficiency one can jettison the winglets+decoupler after final mun takeoff Incidently some of the stock only mun-design have some striking similarities , but that is unavoidable with the limited set i guess