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phunk
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About me
Spacecraft Engineer
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SPACE STATIONS! Post your pictures here
phunk replied to tsunam1's topic in KSP1 The Spacecraft Exchange
This was a single launch and fit in the 3.75m fairing -
Station contract won't complete
phunk replied to phunk's topic in KSP1 Gameplay Questions and Tutorials
Yes to all of those. - - - Updated - - - 100% sure. It was launched fully assembled and the only thing ever attached was a refueling ship that grabbed the asteroid it's carrying, and some kas struts... I wonder if kas is breaking it? Didn't work. Also found that the asteroid and some of the kas parts had launchid = 0, so I updated those to match the rest of the ship, still no good. - - - Updated - - - Got it! Updating the launchId of the parts did work, I just missed one. -
So I built a big ridiculous ship to complete this contract: And launched it about a year after accepting the mission. It has multiple antennas, docking ports, solar panels, RTGs. And that condition was marked as complete when I launched. Now that it's in orbit of pol, it is saying incomplete. Could the fact that it docked with an older ship to refuel have reset the launch date somehow? Is there a way to fix this?
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How to move RCS foward and backwards?
phunk replied to Gonzxor's topic in KSP1 Gameplay Questions and Tutorials
the h and n keys -
ISRU-Converter - how does this work?
phunk replied to Bogeyman's topic in KSP1 Gameplay Questions and Tutorials
I think they may have reduced the heat output, I didn't try it until 1.0.2 but it didn't seem to heat up at all. -
A claw in the cargo bay should solve that problem.
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New Mobile Processing Lab mechanics
phunk replied to Elthy's topic in KSP1 Gameplay Questions and Tutorials
How do you do this? I had a base with two labs but when I ran experiments the data only went to one of them. It told me I couldn't store more data when one was full and the other still empty. -
PSA: Solar panels now useless past Dres (as it should be)
phunk replied to a2soup's topic in KSP1 Discussion
You're right about that, it doesn't take most of us a week. -
LV-N Delta-V: Is this right?
phunk replied to RocketBlam's topic in KSP1 Gameplay Questions and Tutorials
FYI, I'm pretty sure Mechjeb is having some issues calculating dV in 1.0.x, on multiple occasions I've noticed it telling me the current stage has more dV than the burn I was about to perform, only to have the tanks run dry well before the burn completed. -
Cant activate engine while stowed
phunk replied to Kettlec's topic in KSP1 Gameplay Questions and Tutorials
I had a similar problem with a radial parachute, said it couldn't deploy while stowed, when the other one symetrical to it deployed fine. Was near the top of a command pod, nearest service bay was under the command pod. -
LY05 Landing Gear Offset Problem
phunk replied to phunk's topic in KSP1 Gameplay Questions and Tutorials
I've edited the thread title, as this seems to be a problem with this specific part. Resetting it doesn't fix the problem, the problem is that I wanted to offset, but the amount I wanted was outside the range it allowed. Seems broken that the offset range doesn't even include the starting position.