vpeonix0407
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Posts posted by vpeonix0407
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On 12/28/2015 at 1:32 AM, swjr-swis said:
This may have to do with the game considering an asteroid a special kind of ship.
If it was an asteroid that already 'existed' in your save before accepting the contract, docking with it will invalidate the 'new' requirement, because the date of spawning is not from after the contract, and docking will give the new asteroid+station assembly the oldest date (of the asteroid), and now all of a sudden you don't comply anymore with the station having to be 'new'.
Only way around this is to make sure you only try to fulfill this type of contract with an asteroid that has spawned after accepting the contract.
How do I tell how old the asteroid is?
The tracking station only tells me when it was discovered, if I'm tracking it, and when it was last seen if I'm not.
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On 12/28/2015 at 0:59 AM, Tex_NL said:
Don't bother checking versions. The contract system has been bugged from the start.
If you're confident you've completed all requirements just ignore the failure to complete for the moment. Make a quicksafe [F5] just to be sure and exit the game. Restart the game and return to the craft that failed to complete. 99% guaranteed now the contract will complete without a problem.
I tried F5 after I docked with the asteroid and then F9 and it didn't fix the problem.
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57 minutes ago, sal_vager said:
Can you please upload the savegame to a file site such as dropbox, also the output_log.txt from immediately after trying this contract, it is in the KSP_Data folder.
https://www.dropbox.com/sh/wbg1sgn6xf2918b/AAAdEtzGj8M6McStLsaXX7NIa?dl=0
Please find the saved game and this dropbox link
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This contract is giving me the most problems.
I have done it about 4 times and something has gone wrong with the game every time.
The first time my RSC ports wouldn't work properly.
I would be able to forward and backwards but not up and down or side to side.
The second time I went to dock with the asteroid and went right through it.
The third and fourth times the contract condition failed at the docking with the asteroid.
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7 hours ago, sal_vager said:
Yes, but is the savegame from 1.0.4, or was it started in 1.0.5
It was started in 1.0.5
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Version 1.0.5.1028
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I'm trying to complete a contract where I have to build a space station in a solar orbit that is docked with an asteroid.
Everything goes well up to docking with the asteroid.
However, as soon as I dock with the asteroid the condition in the contract which requires that the station be a new station that has a docking port, an antenna and can generate power, no longer has a green tick on it.
It had a green tick from the moment of launch right up to the moment I dock with the asteroid and then to tick disappears and I can't fulfil the contract.
What is going wrong?
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First and easiest guess would be that one vessel is not being controlled from the correct aspect....you know, it's being controlled from a part that has it oriented incorrectly to do what you want. Check each one and see that 'control from here' is where it should be
I already thought of that and I checked that both ships were controlled by their capsules.
Besides all other functions work just fine.
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I'm wondering if someone can help me.
I currently have 2 ships in orbit around Eve.
I want them to rendezvous with each other but for some reason the change inclination function on Mech Jeb 2.4 isn't working properly, at least not in this instant.
It appears to set up the node properly (with the predicted orbit as required), but the ship ends up facing in the wrong direction (usually away from Eve) and my ship ends up falling out of orbit.
No other Mech Jeb function has this problem and it is doing this with both ships.
It doesn't matter if I use "Change inclination" "Match planes with target" or "Rendezvous Autopilot".
I started a sandbox game, launched a ship into Kerbal orbit, went to change inclinations and it worked fine.
So either I did something wrong with both of these ships or there is something wrong with Mech Jeb in relation to Eve.
Can anybody help me?
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I have reinstalled exactly as shown above and I am still not getting the button.
I am using Version 0.21 on Windows 7.
!!!!Finally found the problem!!!!
Apparently you have to run KSP as administrator.
If you just run it normally it won't load Kerbal Crew Manifest.
Windows 7 has a real bug about that.
You can spend ages trying to find out why something doesn't work the way it should, only to find out that you only had to run the program as administrator and it will work fine.
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See posts above you. Long story is that the install instructions on Spaceport are for KSP 0.19 and are now outdated, now you simply put all those files into the Gamedata subdirectory, not the plugin subdirectory. And no the mod doesn't come with any parts to attach to your craft or any config edits, it just comes working right out of the GameData subdirectory.
I have reinstalled exactly as shown above and I am still not getting the button.
I am using Version 0.21 on Windows 7.
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I don't think I have installed crew manifest correctly.
I copied the dll file into the plugin subdirectory and the plugin data into the plugin data subdirectory, but nothing is happening.
I get one button in the space center and that is a question mark in a box.
Are there supposed to be parts? There weren't any in the zip file.
Am I supposed to edit the cfg files for all the parts?
Unable to complete contract
in KSP1 Technical Support (PC, unmodded installs)
Posted
I tried again. Docked with the asteroid. Quit the game and reloaded. Still can't fulfil the condition of the contract.