Silvester
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Posts posted by Silvester
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can i know why i get "no engineers in the workshop" everytime i press construct kit while i use it with MKS?
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I get a headache making my model low poly since it has many poly to reduce
small rcs tank has 10k vert lol
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try include this in cfg
MODULE
{
name = ModuleSAS
}
if more than 2 resource is in a part a bug happened
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question:
which more memory friendly, make small detail in the model or texture ?
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rough modeling
so how do i calculate the volume for each resource?
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whoa, looks like many full fledge modder are in
looks like we need some soft of price for the winner other than picking next part...
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my opinion is we can use whatever 3d software we want as long as we get the model center of origin ( center of mass in unity thus ksp ) right
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i too use blender last time i try to mod ksp since its on the tutorial
can i use spaceclaim , UV layout and materialize magic without blender to export to unity?
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look at first post for truck and fuel tank
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update on development
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on development Tower for kerbal sleeping, and another that hadn't finished a Fuel Tower and a miner
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i dont know what i'm thinking while making this, so hope you guys find it usefull
and i had make a rover for moving this while in box form
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Huh it's nice!
BTW will you make a TRON light cycle? Then my life would be complete!
sorry my english is not that good,
umm cycle = motorbike?
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Umm, the kerbal uncontrolable after eva and the portait of kerbal dont disapear
So quick question , so we define hatch by tag an object , the object is model or empty?
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ready for release just eva bug
in development
kerbal can't get in after get out .....
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as the title say,
anyone ever experience this?
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umm, anybody can teach me how to make rover wheel?
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This looks awesome! Very , VERY well done! *claps*
Can you add a parts list and description to the first post, list each part, what it does, how it mounts, possible uses, etc. Like, can the arc reactor be used to power ion engines?
Love the mod, keep it up!
thank you, i updated the discription
yes, by theory or by logic it can use for any type electricity consume type parts
i set it to be stackable and radial attach
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TONY STARK BUILT THAT IN A CAVE.
WITH A BOX OF SCRAPS.
The last pic has a bit of a "Tron Legacy" feel to it.
well i think the model is mk 4 that he build in his own home
and when he throw it to the ocean it magicly teleported to my garbage can LOL
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that looks awesome! looking forwards to more. I do have a request though...
I'm a fan of the Forerunners in Halo, who usually have EVERYTHING glowy in some way shape or form.... think it would be possible to do a "Forerunner" skin, IE all right angles and orangish glow?
in case you were wondering what I meant, take a look at a Suppressor http://halo.wikia.com/wiki/Z-130_Directed_Energy_Automatic_Weapon
i will try it to replicate the texture but and orangangis glow style tripe and circle
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ok, i'll take that into consideration, thanks
Anybody Up for Arc Reactor rgt? look at first post
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thank you guys, your nice comment really mean a lot to me , a nice moral suport for next release
so i guess next target is adapter, decoupler , batt and rgts
what do you think about sleave type extension tank? (hose like tank that warp the original tank ) for ex batteries or kethane or any another type
and what about glow color?
ps: i'm not german , by chance sylvester stallone movie Rambo gets hits when i'm about to be born
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Does the tank consume electricity to produce the glow? is it automatic?
- it does consume electricity 0.01 rate (1/4 from stock spotlight )
- can be toogle by light key [ U ]
[1.9-1.10] Global Construction
in KSP1 Mod Releases
Posted
its weird, i test it on my latest progres and it still say no engineers , but when i try on new game sandbox mode, it dont have that problem