Well, I must admit I registered an account just to post. After way too many tries with a friend of mine (who, by chance, is an engineer, and sped up the designing stages by a lot), we managed to create a couple of spacecrafts that actually worked and didn't feel like blowing up mid-cruise. This is the rocket we designed to send into Kerbin orbit a full space station, albeit a small one: we still don't even remotely understand how the Maneuvers tooltips work, so docking and other amenities areb out of our league. Getting this baby into orbit was a pain, due to the station's hilariously placed weight (I'll let you guess which side the rocket was always leaning to - the SAS had a field day). Too bad it looked too cool to be changed, so we just had to find a design capable of pushing that small monster into orbit. Here we have our rocket for the Mun rover. I'm absolutely sure it is inefficient to the extreme, yet it was the first design that worked, and so it stayed that way. None of use would dare change even a single strut line. Please remember that we don't use the help windows with thrust, payload's weight and so on. Everything's done by trial and error. The moment we see an improvement, we build different sections around the last working design, till it works. That's why you'll point out in a moment some ridiculous fallacies in our spacecrafts Please note that in both cases we used lots of solid boosters (I don't understand why people never use them)